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How to delete exported characters

How does one go about deleting the pre-created characters (e.g. 01FIGHT) that are occupying space in the import character list? It isn't a big deal, but I HATE clutter and would like to get rid of them.

Comments

  • ajwzajwz Member Posts: 4,122
    edited December 2012
    edit : nevermind
  • md00150028md00150028 Member Posts: 10
    edited December 2012
    Yeah, I just noticed it now. I can't find the pre-created ones anywhere.
  • TJ_HookerTJ_Hooker Member Posts: 2,438
    Well this may be a very roundabout way of doing it, but maybe you could try creating a character, and export it as the same thing that the pre-created character is called (e.g. 01FIGHT), hopefully overwriting it. Then delete that character. No idea if this will actually work.
  • SilverstarSilverstar Member Posts: 2,207
    TJ_Hooker said:

    Well this may be a very roundabout way of doing it, but maybe you could try creating a character, and export it as the same thing that the pre-created character is called (e.g. 01FIGHT), hopefully overwriting it. Then delete that character. No idea if this will actually work.

    Nah, it doesn't. You can indeed overwrite those characters, thus taking their spot on the character screen, but if you delete the overwritten files the game reverts to the original ones which are hidden somewhere or other.
  • TJ_HookerTJ_Hooker Member Posts: 2,438

    TJ_Hooker said:

    Well this may be a very roundabout way of doing it, but maybe you could try creating a character, and export it as the same thing that the pre-created character is called (e.g. 01FIGHT), hopefully overwriting it. Then delete that character. No idea if this will actually work.

    Nah, it doesn't. You can indeed overwrite those characters, thus taking their spot on the character screen, but if you delete the overwritten files the game reverts to the original ones which are hidden somewhere or other.
    Yeah, I kind of figured that might happen. My only other guess as to how to get rid of them would be trying to find and delete them using NearInfinity. Not sure if that would work either, because I really don't know a lot about NI.
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