Skill distribution for an illusionist/thief?
State_Lemming
Member Posts: 375
I plan on making an evil illusionist/thief and was wondering what thief skills to focus on since I'll have fewer to allocate. Since I'd like to backstab with the char I'll use hide in shadows, but what else should I pursue and what should I leave to another thief in the party?
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It might be possible to simply focus on the lockpicking/trap disarming side of thieving, and rely on your spells for stealth. This would allow you to avoid having other thieves in the party. I've not done this personally, though, so grain of salt and all that.
That said, you can get a second thief to do all this stuff so you can focus on what you really want to do. Eventually I think you'll have enough points to do everything yourself but maybe not til the next game.
Not as elegant a solution as Knocking a locked door, but there are alternatives to a thief with Find Traps. I wouldn't want to play a party without one, though.
Edit: And yes, you can backstab out of invisibility. On my current playthrough I'm rocking a Fighter/Thief that likes to sneak in, backstab, chug a potion of invisibility, and backstab again =D
And apparently no, while hide does apply it's bonus to increase your chance of hiding the first place, it has no baring on staying hidden or prolonging how long you remain hidden after a failure. Move silently on the other hand seems just as effective as hide in the first place and also is solely responsible for maintaining your stealth after you enter it.
My thoughts on the matter is that MS is pretty much stealth from the first game, and hide is just an extra bonus to enter stealth mode (it does seem to help more when hiding out of a shadow though)