[(BG1) BUG] Trapped Containers Pre-detected
Current Behaviour
There are various containers which are already detected as trapped so when you try to pick the container you will in fact disarm the trap even though you never detected the trap in the first place.
Expected Behaviour
You should have to detect the trap first if you want to disarm it.
Files altered: ar0500, ar0512, ar0513, ar0514, ar1501, ar1502, ar1503, ar1504, ar3336
Fixed in: v0626+
Originally found and fixed in: BG1Fixpack
http://forum.baldursgate.com/discussion/858
There are various containers which are already detected as trapped so when you try to pick the container you will in fact disarm the trap even though you never detected the trap in the first place.
Expected Behaviour
You should have to detect the trap first if you want to disarm it.
Files altered: ar0500, ar0512, ar0513, ar0514, ar1501, ar1502, ar1503, ar1504, ar3336
Fixed in: v0626+
Originally found and fixed in: BG1Fixpack
http://forum.baldursgate.com/discussion/858
Post edited by Bhryaen on
0
Comments
As of Build0709, it looks from Near Infinity like these four mentioned by @Igneous are still not addressed (naming them by Container name):
AR0511, Container 19 is still marked "Is Trap Detected?" Yes (1); shows up as a trap when undetected and only trying to pick the lock.
AR0512, Container 23 is still marked "Is Trap Detected?" Yes (1); shows up as a trap when undetected and only trying to pick the lock.
AR0512, Container 32 is still marked "Is Trap Detected?" Yes (1); shows up as a trap when undetected and only trying to pick the lock.
AR0512, Container 33 is still marked "Is Trap Detected?" Yes (1); shows up as a trap when undetected and only trying to pick the lock.