Neera The Wild Mage Magic

I did a search on this, but the only other thread I could find with the lousy search function here was a five pages long discussion on her portrait... 
Well, I just picked her up and got into a couple of skirmishes. Every single spell she casts was a surge it seems. I'm not using the special spell she's got, the Reckless Dweomer, im only using ordinary spells like sleep, chromatic Orb etc.
Is it intentional that we can't expect any spells to perform as intended at all, or am I just unlucky/doing something wrong?
If every spell cast becomes something else entirely, then it's going to be all but impossible to win a battle I think.
I thought the only risk with her would be the Reckless Dweomer, not every spell..
Where am I going wrong here?

Well, I just picked her up and got into a couple of skirmishes. Every single spell she casts was a surge it seems. I'm not using the special spell she's got, the Reckless Dweomer, im only using ordinary spells like sleep, chromatic Orb etc.
Is it intentional that we can't expect any spells to perform as intended at all, or am I just unlucky/doing something wrong?
If every spell cast becomes something else entirely, then it's going to be all but impossible to win a battle I think.
I thought the only risk with her would be the Reckless Dweomer, not every spell..
Where am I going wrong here?
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When she gets level 2 spells, have her memorize a Chaos Shield or two. This should help you get better Wild Surge rolls.
She may seem like a total liability, but I would point one thing out in her favour; since RD lets her cast *any* spell she's got memorised it allows her to cast spells her level shouldn't let her. My current game's got her at level 5 and she can (try to) cast level 5 spells such as cloudkill as many times are she's got reckless dweomer memorised.
Only a 5% chance?
Wow. I tried to use the Sleep spell twice in a row, and it became Deafness and a random lightning (that hit Neera).
Then I reloaded three times and tried just one Sleep spell each load, and not once did I get the actual Sleep spell to work...
Pesky spiders in Beregost! They just won't go to sleep when told...
I guess I'm very unlucky then. 5% chance doesn't sound so bad, so I'll continue with her in the party and hope my luck changes...
Thx for the advice wit Chaos Shield, and for the quick response to my question.
Wild Mages seem like an unnecessary liability in BG1. I look forward to trying some shenanigans in BG2 with Neera, where I can chaos-shield up at a high level and start churning out level 9 spells with Reckless Dweomer. At the moment, I can't seem to get the wild magic to work in my favor.
I guess I'm just rolling low numbers.
My luck will change, and I really like the character.
I actually have a question: do chaos shields in a sequencer still stack? That was a nifty trick in bg2 that made WMs quite good. I never really play mages, so I was hoping Neera could benefit.
EDIT: Ok, I just ran some test myself, and AFAICT it still stacks. From sequencer causes there to be two separate wild surge bonus under her effects (Near infinity), whereas two sequential castings results in only a single wild surge bonus effect.
I was done with Neera after she turned Bassilus into stone and denied me the Lightning Warhammer +2
Maybe next time honey
The caster tries to form the raw chaotic wild magic into a form he knows. The caster can try to use Nahal’s reckless dweomer to cast any other spell he knows. To successfully cast the desired spell he just has to roll less then the surge border. Surge border is equal to 11 + level of spell slot used to cast Nahal’s reckless dweomer – level of desired spell, if the roll is equal or higher than the surge border it results in a wild surge.
Neera:...*WILD SURGE!, Casted Summon Fiend*. "Ops...A PIT FIEND!?"
Pit Fiend: "Raaargh me so angry", * Slaughtered sarevok's party and himself*
*Plays the ending scene*
Pit Fiend: *Slaughters CHARNAME party*
Game over, reload?
*wild surge*
*weapons glow*
/facepalm
Neera wild surges a "Gate" spell...(highest level demon summon spell, lv 9 i believe)