Weapon Icon on portrait?

I've noticed the team have implemented an attack sequence identifier that shows the player the action they have chosen during combat via an icon on the portrait.
It's a great feature, especially for spell usage (as the player often get's confused) however, seeing a weapon icon constantly displayed upon the character is rather mundane and irritating. I'm sure a player knows the difference between standing idle or attacking an enemy. The game does involve a level of wit, let's not dumb it down.
I think translucent icons instead would be much less invasive and irritating, since the icons should be used only as a "temporary" indication of what the players actions intend to do. Unlike spell casters, melee characters spend 80% of their time with a weapon icon etched across their forehead because their actions scarcely change.
Thoughts and opinions?
It's a great feature, especially for spell usage (as the player often get's confused) however, seeing a weapon icon constantly displayed upon the character is rather mundane and irritating. I'm sure a player knows the difference between standing idle or attacking an enemy. The game does involve a level of wit, let's not dumb it down.
I think translucent icons instead would be much less invasive and irritating, since the icons should be used only as a "temporary" indication of what the players actions intend to do. Unlike spell casters, melee characters spend 80% of their time with a weapon icon etched across their forehead because their actions scarcely change.
Thoughts and opinions?
Post edited by kiros on
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Comments
It'd be nice if it'd work for all actions (like item use). (It'd also be nice if wands and scrolls triggered the on-spell-cast autopause option, come to think of it.) And, yes, perhaps for weapons at least, it can be subdued a bit. (For spells and other "one-offs", perhaps it's best to remain as it is.)
I think the point I'm trying to make is that it's unnecessary.
Actually, it does for me.
Obviously it's removed once the action sequence has stopped i.e target is dead/different action selected, however playing a melee character basically consists of one action > attack.
What I'm merely debating is 1) have it as an optional feature. 2) make it translucent or 3) move the positioning of the icon (perhaps lower left/right hand corner).
I don't need the game to constantly tell me I'm currently attacking.
If it's in the lower left corner though it'll get mixed up with the buffs/debuffs. Optional FTW.
Yes most likely.
Hopefully the team addresses this and present the ability to have it as an optional feature instead..probably what they should have done in the first place.