[URGENT PLEASE READ] Small mods: Level cap to 2,950,000, max hp during level up, etc...
leeho730
Member Posts: 285
Hi,
I'm pretty new to BGEE but I modded the game a bit, nothing too much.
File: lh73_override2.zip
Link: https://docs.google.com/open?id=0B4xflxrrgSrwMXdtWTdGR3paVFE
Installation:
Please install the files you want to the override folder under Data\00766.
1. Level cap to 2,950k (Monk to 2,675k, max level 19 due to early activation of Abilities button)
Raises level cap to 2,950k for the main game and the black pit. Didn't want to break the character files that I'm going to import to the upcoming BG2EE, i.e. mess up with high level abilities etc. Call me chicken if you want...
I have browsed through the 2DA files and noted that most classes had their corresponding abilities embedded up to level 40.
But some classes, such as Druid and Archer, didn't have proper class abilities beyond certain levels (level 14 for Druid and level 21 for Archer), and Wizard Slayer did not develop +5% magic resistance every even levels after level 19.
Which kinda makes sense since level cap was raised only at TOB, and it looks like BGEE used mainly BG2 data.
Sorcerers will be able to use up to level 8 spells no problem, but Wizards are at disdvantage because there is no level 6 to 8 scrolls in the game (there is no scroll item files either, so someone may have to mod BGEE to import them from BG2 or use Shadowkeeper; but the good new is, once the spells are in the spell book then the mage character should be compatible with BG2EE) so cannot memorize them.
It looks like that unless BGEE is modded somewhat extensively, currently it is safer to use the level cap of 2,950,000 (BG2 level cap), than level cap remover, should you wish to develop the character that you want to import to BG2EE.
Files to install:
STARTARE.2DA
STARTBP.2DA
XPCAP.2DA
2. Max HP roll for level up
Max HP roll during level up. Couldn't modify Barbarian class.
Files to install:
HPMONK.2DA
HPPRS.2DA
HPROG.2DA
HPWAR.2DA
HPWIZ.2DA
3. Druid Shapeshifter fix
At level 13, Shapeshifter was supposed to get an additional use of "Shapeshift to Werewolf" but it was somehow skipped due to the ability "Shapeshift to Greater Werewolf". This file adds the missing daily use of the shapeshift ability at level 13.
File to install:
CLABDR03.2DA
4. Roll minimum of 15 during character creation
You cannot roll less than 15.
File to install
ABCLASRQ.2DA
Thanks for reading and please feel free to use or modify them in whichever way you see fit :-)
I'm pretty new to BGEE but I modded the game a bit, nothing too much.
File: lh73_override2.zip
Link: https://docs.google.com/open?id=0B4xflxrrgSrwMXdtWTdGR3paVFE
Installation:
Please install the files you want to the override folder under Data\00766.
1. Level cap to 2,950k (Monk to 2,675k, max level 19 due to early activation of Abilities button)
Raises level cap to 2,950k for the main game and the black pit. Didn't want to break the character files that I'm going to import to the upcoming BG2EE, i.e. mess up with high level abilities etc. Call me chicken if you want...
I have browsed through the 2DA files and noted that most classes had their corresponding abilities embedded up to level 40.
But some classes, such as Druid and Archer, didn't have proper class abilities beyond certain levels (level 14 for Druid and level 21 for Archer), and Wizard Slayer did not develop +5% magic resistance every even levels after level 19.
Which kinda makes sense since level cap was raised only at TOB, and it looks like BGEE used mainly BG2 data.
Sorcerers will be able to use up to level 8 spells no problem, but Wizards are at disdvantage because there is no level 6 to 8 scrolls in the game (there is no scroll item files either, so someone may have to mod BGEE to import them from BG2 or use Shadowkeeper; but the good new is, once the spells are in the spell book then the mage character should be compatible with BG2EE) so cannot memorize them.
It looks like that unless BGEE is modded somewhat extensively, currently it is safer to use the level cap of 2,950,000 (BG2 level cap), than level cap remover, should you wish to develop the character that you want to import to BG2EE.
Files to install:
STARTARE.2DA
STARTBP.2DA
XPCAP.2DA
2. Max HP roll for level up
Max HP roll during level up. Couldn't modify Barbarian class.
Files to install:
HPMONK.2DA
HPPRS.2DA
HPROG.2DA
HPWAR.2DA
HPWIZ.2DA
3. Druid Shapeshifter fix
At level 13, Shapeshifter was supposed to get an additional use of "Shapeshift to Werewolf" but it was somehow skipped due to the ability "Shapeshift to Greater Werewolf". This file adds the missing daily use of the shapeshift ability at level 13.
File to install:
CLABDR03.2DA
4. Roll minimum of 15 during character creation
You cannot roll less than 15.
File to install
ABCLASRQ.2DA
Thanks for reading and please feel free to use or modify them in whichever way you see fit :-)
Post edited by leeho730 on
3
Comments
Btw, is it a bug that rogues and wizards get to roll HD on level 10 and gain static bonus after that, but monks, priests and warriors roll HD last time on level 9 and gain static bonus on level 10 and afterwards?
EDIT: Okey according to manual page 141 its not a bug, its just like that. Rogues and Wizard roll the die one more level than others.
BTW if the no less than 15 mod works like I think it does it also means you cant set a stat below 15 which means you can't use dump stats and the way the game doesn't roll between 15-18 it rolls normally and sets every roll bellow 15 to 15. So it will be extremely hard to get enough stats to high values.
Well this means no normal weapon immunity-bugger!