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So do most of you use the kits?

chickenhedchickenhed Member Posts: 208
Let me explain. I always believed that kits, in many ways, represented the new 3.0 prestige classes that were coming out at the time. I love kits! They ad flavour to the game and allow special abilities for being a pure class (which brings me to another topic. I never liked that you could dual kits. Sorry. I just don't. Having the kit IS the flavour! But I digress).

However, like prestiege classes, I never felt it was "right" to be able to play a kit from the get go. I always liked the idea of DEVELOPING into the kit, which is why I thought it was perfect that the kits got introduced in BG2. By that time, for example, I am such an awesomely awesome paladin that I can become a Cavalier! Or I have developed a hatred for the undead, so undead hunter it is! You get the idea.

For BG:EE, as much as I love it, I actually do not choose kit from the get go. If, again for example, I want to play an Undead Hunter, I will start as a paladin in BG1 (BGT or BG:EE) and then I will change him to an undead hunter in BG2.

Anyone else play this way? Or am I one of the few. :)

Comments

  • SilverstarSilverstar Member Posts: 2,207
    Way I see it, a lot of the kits only make sense if you've been them all along. It's not something you randomly develop in the spare months between the two games. Doesn't go for -all- the kits certainly, but definitely quite a few.

    I also really like the kits mind you. Not a lot of classes I tend to play but I use Cavalier, Assassin and now also Blackguard. Main character's a Sorcerer though. I think more options is always a good thing, and the kits most certainly improved the game a lot in that regard. Dream game would have BG:EE's classes and ID2's races... and apparently the latter just might happen.
  • DJKajuruDJKajuru Member Posts: 3,300
    Kits in 2nd edition were supposed to represent different phylosophies for that class - therefore a jester is a bard who serves a king and plays the part of a fool, and a inquisitor is a paladin who's a real fanatic.

    Following these principles , it helps the player roleplay a different kind of character , makes classes more versatile etc... and that's how Ilike to think - I play a kit because my character will roleplay that way.
  • CutlassJackCutlassJack Member Posts: 493
    I always play the kits. I loved them in BG2 and my favorite part of the EE is that they added them here. My usual 2nd edition character is a Fighter/rogue specifically so I can be more of a swashbuckler. So actually playing a Swashbuckler from the start makes it even better.

    They also work very well with the experience cap and let you be something that NPCs dont take advantage of (Other than Dorn ).
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    I play them sometimes, though sometimes they just don't fit what I'm trying to do.
  • PoputtPoputt Member Posts: 30
    I don't usually play them, but it's good they're in there.
  • Allen63Allen63 Member Posts: 53
    I rarely use kits in games that have them.

    I guess I do not "roleplay" the character "on the screen". Rather, in effect, I play "the god" of the PC -- watching over them and protecting them.

    In that sense, I create my own "kit" by how I define and develop my on screen PC (who, usually, is based on my real-life wife -- small, athletic, smart, and the center of my attention).
  • CutlassJackCutlassJack Member Posts: 493
    @Allen63 so in real life do you poke your wife continually to get her to do what you want?
  • Allen63Allen63 Member Posts: 53

    @Allen63 so in real life do you poke your wife continually to get her to do what you want?

    Hmmmm. A play on words, perhaps? :)

    Actually, I "lead" her to do what I want -- we ballroom dance competitively. Poking is usually counter productive (except occasionally at night) :)
  • IgnatiusIgnatius Member Posts: 624
    No I do not always use kits for my PC. There are 2 classes I love to play and which, for RP reasons, I very often go with the plain class and not a kit. Those are:

    - Cleric: the choice is between 3 deities. Quite often the RP of the character I have created matches neither Lathander, Helm nor Thalos. However with Divine Remix on (mod), I then almost always go for a cleric kit.

    - Bard: I feel the kits really change the use of the class. The Blade is very melee-oriented; both Jester and Skald will be busy most of the time using their harp at the back of the pack. When I want neither of those role-plays, I go for the plain Bard.

    Finally there is another thing I have sometimes done in order to add flavor, especially in a solo playthrough: cheat and give from the start one special item to my PC (just like many NPC's enjoy them), such item fitting with the personality / RP behind the character. Without it being cheesy. Once I had even upgraded that special item twice throughout the saga, as the PC was getting more experienced (ie once at lvl.10 and again at lvl.20) ... was fun.

  • QuineloeQuineloe Member Posts: 55
    My GF picked Archer for our multiplayer playthrough, and with Longbow +2 the damage she deals is fairly impressive. However, that's pretty much the only thing an Archer is good at, and against certain enemies that are immune to normal missiles, she's reduced to 1d6 fire damage from fire arrows (so far, the idol dude in the Brage area and another high level enemy)
  • chickenhedchickenhed Member Posts: 208
    edited December 2012
    I agree that there are definitely some kits that make more sense than others to begin right out of candlekeep.

    For example, Choose a Cleric of Lathander right off the bat makes sense to me. However, a Kensai, or an assassin, or a bounty hunter, or an archer, etc. Those ones, to me, are developed skills. I personally find it a bit more fun to NOT start right out of Candlekeep with those skills.

    One more note, I AGREE that it's great to have the option to take kits at the beginning. At no point do I wish BG:EE did NOT have them. I was just talking about the way I personally play the game. :)
  • MadhaxMadhax Member Posts: 1,416
    For some kits, this makes sense. For others, not so much. I mean, it hardly seems normal to trudge around in full plate, carrying a battleaxe and tower shield all through BG1, only to suddenly realize in BG2 that you're a Kensai, right? That would be the sort of thing you start out as from level 1.
  • RhymeRhyme Member Posts: 190
    @Madhax - I could see it. You use your axe, and are decently proficient with it... But around the time that you're ready to become a grand master with the axe, you realize that the armor is slowing you down and making you clumsy. And now that you're stronger and tougher, you're not afraid to strip off that armor to reach the full potential of your offensive prowess.

    I also think that a part of the problem the OP is experiencing is that the kits all seem to be objectively BETTER than the straight class, instead of just a variant. The perks almost always outweigh the cons, and when they don't (*coughbeastmastercough*), people tend to just ignore that kit. If the pros and cons of the kit really seemed to balance each other out, I don't think it would feel like a "prestige class", and you'd feel less weird about taking the kit at level 1.

    It would also feel less like a prestige class if multi-class characters could choose a kit, and/or if you could pick multiple kits for dual/multi-class characters (which would further emphasize that the kits are just a TYPE of that class, and not an exclusive special version of it).

  • Nic_MercyNic_Mercy Member Posts: 422
    I like the cleric kits (which technically aren't kits but why nitpick on nomenclature) but wish there were more god selections such as Mystra, Cyric, Selune, Shar, etc. The Divine Remix mod addressed that somewhat for me in the original bg games.

    I'm partial to the swashbuckler kit for thieves.

    Specialist mages aren't really kits and I hate being locked out of any school or having wild surges so I leave my mages vanilla. Ideally though I'd like to see broader spells selections for every school so each specialty has alternatives for common used spells they may be locked out of.

    I like the cavalier and inquisitor paladin kits and the archer ranger kit. The avenger druid kit is cool too.
  • MatthewAMatthewA Member Posts: 12
    I can relate to the OP, although perhaps for slightly different reasons. I feel like the kits in BG2 were designed with only BG2 in mind, not completely applicable to the entire series or similar games. Obvious examples are monks and totemic druids. If designing classes/kits as a whole, there are some serious flaws. In a perfect world, I'd have had kits in BG from the start, designed and balanced all the way through BG2 ToB.
  • bob_vengbob_veng Member Posts: 2,308
    to the OP:
    how would you roleplayingly explain even the sole fact that your character became a paladin (even just an ordinary one) in candlekeep? pretty hard to wrap your head around that, right?
    can be done sure, but never seemed right to me so i've never tried playing a paladin in BG.
    or a barbarian??? how'd he become a barbarian in such a cultivated environment?
    or a ranger, if you've been barely at all exposed to wilderness?
  • The_CheesemanThe_Cheeseman Member Posts: 175
    @MatthewA I think it's pretty funny you mention Monk as a class that wasn't designed with low-levels in mind, considering it's almost exactly like the Monk class in 3E. Monks are just a difficult class to design, it seems.

    Personally, I have always thought class kits were fun. Back in school, when I played AD&D 2nd Edition, I loved the "Player's Option" series, especially "Skills and Powers." In fact, I just glanced at my bookshelf and there it is! This book contains several class kits, including the Animal Master, Assassin, Barbarian, Cavalier, Jester, Swashbuckler, and Weapon Master (Kensai). The rules specifically state that a character may only have one kit, and that it must be chosen at character creation (so no multiclasses with multiple kits, nor choosing a kit when dual-classing). However, the kits from "Skills and Powers" are much less mechanical than those in Baldur's Gate, with most of them only granting minor roleplaying abilities (Cavaliers only get a +2 bonus to saves against mind-affecting magic, for example).

    Personally, I never thought that 3E's prestige classes really functioned as intended. I was never fond of the entire leveling system in 3E (I prefer systems where a character's class, and therefore play identity, is chosen from the start) and prestige classes just felt clunky. Many PrCs had nonsensical prerequisites that forced you to allocate resources in non-intuitive ways just to qualify, and many of them were so narrow and specific that you have to wonder why they even bothered to make a new class for what seemed like an individual character. Plus, when you set the precedent of making a unique prestige class for every possible specialty character, people start to expect it, and nobody pays much attention to the base classes anymore except as the starter class until I can enter my REAL class. That's not even getting into all the outrageous character optimization shenanigans you could achieve by mixing prestige class levels.

    I much prefer kits, which allow you to customize your character to make it a novel play experience in terms of mechanics, while also providing inspiration to develop a rich backstory. I don't want to have to wait until level 6 to become an Assassin, I want to BE an Assassin right from the first play session!
  • QuartzQuartz Member Posts: 3,853

    (which brings me to another topic. I never liked that you could dual kits. Sorry. I just don't. Having the kit IS the flavour! But I digress).

    Totally agree with you there.

    I also think your idea of it being something you should develop IN to is interesting as well.

    Nice post.
  • GennadiosGennadios Member Posts: 7
    I agree that many of the kits seem a little too specialized. Not sure why Gorion would raise the character as a Mage Hunter or how the character managed to develop Lycanthropy during his time in Candlekeep.

    However, as this is pretty much a nostalgia trip/replay, I'm just treating EE as a "new game+" type thing where everything is unlocked from the get-go.

    Sucks that there isn't enough experience for my Kensai to get grand mastery of Katana AND dual into a sorcerer, but it's nice to have a road map without being constrained.
  • CoM_SolaufeinCoM_Solaufein Member Posts: 2,606
    Majority of the time I play multi-class since I usually play as a non-human. But from time to time I like to mix it up and do something different. I like the Assassin and Swashbuckler kits for thief and Berserker for fighters.
  • AmeraAmera Member Posts: 29
    I actually what Pathfinder did a lot more than the original 3.x prestige classes (though they kept some of them also). Basically by giving more options to the base class (like bloodlines for sorcerers) they essentially made some "kits."

    Kits are definitely one of the best things about 2e, though, and if I'm single-classed I pretty much always use one.
  • LordRumfishLordRumfish Member Posts: 937

    I much prefer kits, which allow you to customize your character to make it a novel play experience in terms of mechanics, while also providing inspiration to develop a rich backstory. I don't want to have to wait until level 6 to become an Assassin, I want to BE an Assassin right from the first play session!

    I agree with you Cheeseman; also, I think I know you from real life. ^_^

    I always enjoyed the variety of character options and class flavor represented in Baldur's Gate 2, and I have been having a blast playing a swashbuckler in BG:EE. The only multiclass character I ever consider playing seriously is a cleric/mage due to the enormous number of spells at your disposal, I would much rather have it all packed into a kit. In the case of swashbuckler, I don't have to jump through the hoops of being a fighter/thief. The bonuses aren't all the same, but I don't have to deal with split experience and I love the kit features, despite not being able to wear a helmet. =P
  • waardeniuswaardenius Member Posts: 58
    While I do agree to an extent, the big issue isn't really the kits as much as dual classing itself. I have always found it really artificial and not appealing in the slightest. It would make more sense to allow every race to be a multi class, with itäs inherent limitations.
  • rattenfleischrattenfleisch Member Posts: 6

    However, like prestiege classes, I never felt it was "right" to be able to play a kit from the get go. I always liked the idea of DEVELOPING into the kit, which is why I thought it was perfect that the kits got introduced in BG2. By that time, for example, I am such an awesomely awesome paladin that I can become a Cavalier! Or I have developed a hatred for the undead, so undead hunter it is! You get the idea.

    You're right here, most kits don't make any sense at all in BG1 (starting as a young, fanatical wizardslayer? Or a dedicated bounty hunter?).
    Of course, as it has been pointed out already, many classes don't even make any sense (a paladin or ranger raised in Candlekeep? Really?) storywise.
    Gameplay wise however, the choice of class is a good thing.
    The choice of kits at level one, on the other hand, is flawed both gameplay wise AND storywise.

    Quite a few kits aren't balanced for the earlier levels.
    Giving the player the opportunity to grow familiar with the basic class helps them making a good decision. The same counts for the old BG1 proficiency system, by the way (it is very user friendly to let the players choose "large swords" and leave them time to decide between long sword with shield and two-handed sword for example).
    Most of us here are seasoned veterans and have played the game countless times. This game shouldn't be measured by our standards. Imagine you've just convinced a friend to try Baldur's Gate.
    Would you seriously recommend them BGT, BGtutu or BG:EE on their first run (I'm talking about basic gameplay here, not about graphics and comfortable interface)? Think about it. Can you expect them to make a reasonable decision concerning kits and weapon proficiency?

    I've just recently introduced my girlfriend to Baldur's Gate and am convinced that it was the right decision to advice her against BGT and BGtutu. Now that she is almost through the first game and has been able to experience all aspects of her class, she feels competent enough to choose a kit.


    On the other hand, the veterans should have the opportunity to choose a kit right away at level one.
    Perhaps there should be a warning during character creation, recommending new players to play the basic class first and decide later in BG2 (I really hope BG2:EE allows you to choose a kit if you haven't already in BG1:EE). On top of that, the BG1 weapon proficiency system would be ideal, but that is another topic altogether.
  • rdarkenrdarken Member Posts: 660
    I'm enjoying Kensai right now. It's tough, but I like it. I kind of want to keep him pure, but I rolled him with that 17 int instead of boosting his cha or something, so I kind of have no choice but to dual him in BG2, unless a new SK comes out (in which case I may adjust his stats, keeping the same total, but changing the layout).

    Originally, I took Swashbuckler on my Thief in BG 2 and that's just my favorite kit in the world.
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