[Bug]Mulahey Dialog loop
Forgot to mention this earlier in my game and almost about to finish it, but the end fight with Mulahey (Nashkel Mines), I was able to talk to him twice and he summoned an extra set of skeletons and such. I imagine I could of probably done this several times over as he just repeated what he previously told me.
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When he gets to low life he initiates dialogue. If you choose the wrong option then more skeletons and kobolds spawn. This is not a bug, though.
Summary of a possible encounter between our hero and Mulahey:
Mulahey: "Did Tazok send you to kill me... *blubber snivel* UNFAIR *blubber*! (StrRef: 770)"
CHARNAME: "Tru dat, gimme your treachery! (StrRef: 5803)"
Mulahey: "*more blubber* Yeah fine, take all the cool stuff around (StrRef: 771)"
So, now comes the first strange part. Mulahey doesn't even let you enough time to walk to his chest, he simply falls into a rage:
Mulahey: "Fools, you'll never have the chance to take anything! Minions, come forth and kill the intruders! (StrRef: 776)"
Actions: spawn 6 kobolds, 4 skeletons, go 'serious-cleric-mode'
Following scene contains severe violence and hence I won't say how badly Mulahey got beat up by my rabbit familiar :-D
Back to topic: Next dialogue triggers if less than 50% of Mulaheys HP are left and sets TalkedToMulahey from '0' to '1'.
Mulahey: "Ah, spare me, blablabla (StrRef: 773)"
CHARNAME: "Yeah, I hate blood, lets be friends. Tell me about your life... (StrRef: 5803)"
Mulahey: "Thanks bro - you may now plunder this chest in the corner! (StrRef: 775)"
And now, again without even catching some breath:
Mulahey: "Fools, you'll never have the chance to take anything! Minions, come forth and kill the intruders! (StrRef: 776)"
Actions: spawn 6 kobolds, 4 skeletons, go 'serious-cleric-mode'
Since the dialogue triggers only if Mulahey is below 50% HP and TalkedToMulahey is '0' it should never lead into a loop... But I find it irritating that he
Edit: Ah, well... vanilla BG handles this the same way. But I don't think it is pretty...
The guy above explained it much more thoroughly.
It is just unclear what their intent was, even more unclear than with other cases where we made a change yet people complained afterwards. Some people might actually miss the second wave of cheap xp
I remember playing this and thinking "maybe I can get more info out of him", but he attacked me two times and I was all like "ok, youre dead dude". Never felt like it was a bug tho, just a little too simply made (for lack of a better term).
And - as a note besides - I believe, there is still a third dialogue that avoids every combat ;-)
Hope, that made sense... I am drunk as a skunk and english is not my mother tongue. HA!
Currently, chapter 3 triggers when you pick up the letter, but I'm thinking of changing it to either:
* have letter and Mulahey dead
* have letter and/or? Mulahey dead, leave area
The code for the second is already there (with an or), it is just pointless because it will have already triggered in the interior area.
I'm at work, so I can't test this: can someone with a talented theif / invisible sneak into the area and try to steal the letter without killing Mulahey? can you escape the area before he is dead?
First he offers the stuff, but then doesn't give you a chance to take it
- the only problem I have with this is that the dialog doesn't break, and he doesn't even give you a chance to move toward the chest before summon / attack. The words in the dialog don't make sense.
So, after being tricked, you start to put the beatdown on him and he surrenders. Then he pulls the same line of dialog / summon / attack again
- I might even buy allowing the second summon, but the same line of dialog just feels wrong, and again, he doesn't give you a chance to react.
I think this encounter was probably better until they started mucking with the chapter trigger. There is some overly complex logic in both AR5404 and AR5405 that points to more than one programmer trying to solve a chapter transition problem. (oddly, the logic is not what I'd call very complex, just more complex than it needs to be, and duplicated in both areas) I think it is possible to change the encounter to make it have a better flow without really changing what happens.
http://forum.baldursgate.com/discussion/248/chapter-3-doesnt-trigger-properly-if-mulay-is-killed-outside-of-his-lair-0824
I suggested in the bug report that we just hold the chapter transition until the party leaves the cave.