Questions about an Archer build
rlterry
Member Posts: 35
I don't know where to find in depth behind the games numbers regarding how some skills apply to items.
My question is I want to make a Archer (Ranger Kit) or Fighter that specs mainly into bows. But I want to throw a skill or two into either a slashing or crushing weapon (because you never know). I was thinking about Bastard Swords since you can get a +1 fairly early in the game, and as far as i've played I can't see anyone else needing it. But since You can't have a shield in the off-hand because of the bow I am going to assume the weapon automaticallt becomes a two-hander correct? Is the weapon only a one-hander if you dual-wield or sword-n-board? Reason I am asking is for the weapon specials you can spec into.
Or would it be better to just throw everything into long bows, short bows and cross bows so that I will have a nice selection while going through the game? Isn't it better to have a melee weapon in hand if you can get out of melee range due to you getting some sort of penalty for using a ranged weapon within melee range? Or am I thinking of another game? I am getting old so games are starting to blend together for me.
My question is I want to make a Archer (Ranger Kit) or Fighter that specs mainly into bows. But I want to throw a skill or two into either a slashing or crushing weapon (because you never know). I was thinking about Bastard Swords since you can get a +1 fairly early in the game, and as far as i've played I can't see anyone else needing it. But since You can't have a shield in the off-hand because of the bow I am going to assume the weapon automaticallt becomes a two-hander correct? Is the weapon only a one-hander if you dual-wield or sword-n-board? Reason I am asking is for the weapon specials you can spec into.
Or would it be better to just throw everything into long bows, short bows and cross bows so that I will have a nice selection while going through the game? Isn't it better to have a melee weapon in hand if you can get out of melee range due to you getting some sort of penalty for using a ranged weapon within melee range? Or am I thinking of another game? I am getting old so games are starting to blend together for me.
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Comments
Of course another thing to consider is what everyone else in your party is using. You are always best off diversifying so you can make best use of a wide range of magic items, and not end up short of long swords. Or arrows! I've never really had a problem with this in BG, but in IWD I often end up giving one of my archers crossbow, just because magic ammo is in such short supply.
It would be really neat if they implemented some sort of system in EE that detected whether or not you were using a shield in conjunction with your bastard sword and depending on that gave you a bump in damage or thaco.
Monks are similarly limited. In pnp rules, they can use any monk weapon, hands, or any combination, at monk speed. That's beyond what BG game engine can copy.
@Nonnahswriter
Ranged weapons get no bonuses from any of the styles
And no, it says in the description that 2-handed style does not apply to ranged weapons.
single weapon doesn't apply for slings but does for darts and thrown dagger/axes.