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[(BG1) BUG] Sleeping Creatures Catching You Stealing

KeithSKeithS Member Posts: 623
edited July 2012 in Fixed
Current Behaviour
When stealing from containers if there are any sleeping creatures they can alert the guards.

Expected Behaviour
They should not alert the guards and if they do they should at least get up and not continue sleeping.

Files altered: sleepdw.cre, sleepel.cre, sleepfat.cre, sleepfh.cre, sleephal.cre, sleepmh.cre, Act*.bcs

Fixed in: v0626+

Originally found and fixed in: BG1Fixpack
http://forum.baldursgate.com/discussion/858

Post edited by Bhryaen on
Lunever

Comments

  • BhryaenBhryaen Member Posts: 2,874
    edited July 2012
    Confirmed Fixed:

    After killing the small child (painlessly... except for the scream, I suppose), I spawned a sleep-over in AR3336 of all the guests mentioned above... who slept on the floor...

    When I unlocked and opened the chest, no call for the guards between snores. But then I summoned a couple noblewomen to walk around the area, and neither called the guards either... So I went downstairs to AR3335 and had another sleepover right in front of the main chest...

    Again no one stirred... except for the odd breath-catching... This time, however, when I spawned a noblewoman afterward, she immediately went to a Castle Wolfgenstein "You're caught!"

    Post edited by Bhryaen on
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