Do critical hits that are blocked by a helmet still do max weapon damage?
Bugrat
Member Posts: 118
Say a kobold wielding a short sword is attacking Minsc, who is wearing a helmet. The kobold rolls a 20 and hits Minsc. Even though the helmet blocked the extra critical damage, will it automatically do the maximum of 6 damage from the 1d6?
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And no, other then the Kensai's kai, the blade's offensive spin, or ...a cleric spell I can't remember the name of at the moment (I rarely play clerics), nothing else maximizes damage rolls.
http://www.planetbaldursgate.com/bg2/character/spells/priest/priestspell.asp?lvl_id=5&file_name=RighteousMagic.htm&title=Righteous+Magic
A critical hit is a guaranteed hit, the only difference is, that you (in pnp) roll another dice to confirm the hit, ie you rolled a natural 20 = critical, 2nd dice to confirm if it does hit critical (against armor class +/- thac0 whatever bonus). If the 2nd dice fails to hit you, it only hits for the regularly weapon damage. That doesn't apply in BG(xxx) though....
In BG(xxwhatever) helms avert such crazy stuff, a natural critical (*2x damage) is averted by the helmet, heck since it is an 'always to-hit roll' you'll be hit and it does the damage the dice is opposed to do.
edit...d00h I think my example is from the newer rule-set :P switched 'silently' to Battle-tech' after 2/2.5 so I don't know exactly the rule-set.
But a critical hit is always a hit (100%)...your helm just denied it and you got the usual xx damage, the weapon would have done aynway.