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Dualing Fighter to Druid - Seeking advice, thoughts, opinions

So I got a monster roll on a TN Berserker and decided to set up a dual class to druid, a play-through I hadn't yet tried. Yeah, I know it isn't the optimized dual, but I thought it might be fun to at least try it out. Dual wielding scimitars, btw.

Anyway, my question is this: Would you rather dual at 7, 9 or 13, and why?

The main advantage of dualing at 13 is the extra half attack, along with full fighter HP and better thac0. There is no drawback under the SoA cap (if utilized), as 14 is max druid level anyway, and I'd still hit 28 as a druid in ToB. With level bonuses capping at 20, and spell casting progression at 25, I'd miss out on nothing endgame.
The main disadvantage is that I'll spend a solid half of SoA recovering levels (though it can go faster)

Dual-classing at 7 still nets me 1.5 base attacks, and additionally grants me Grandmastery in scimitar and mastery in dual wielding while still in BG1. I lose out on something like 12-18 hp vs. 9 and 13. I hit 9 druid, enough for iron skins and insect plague, two excellent spells. Most importantly, it means I hit SoA with a realized character. It is easier to hit your DC in BG1 than two, as XP camping is relatively more rewarding. I'll probably use the skeleton warrior trap in Durlag's for this. It will go very quickly.

9 probably nets me the smallest advantage, 2 more fighter hd and an additional use of berserk, but I won't spend nearly as long leveling back to fighter in SoA.

Comments

  • FrostyFrosty Member Posts: 190
    At this point I dont think playing with BG2 inmind matters much. since it is likly to be some time before BG2:EE is relesed. but if your going to import to the orginel BG2 (I don't know if that is possable) then I would dueal at L10 just before tuning in a big quest. that way you make the most of your fighter HP bonus and the quest turn in will get you sevreal instant levels.
  • elminsterelminster Member, Developer Posts: 16,317
    I get around 3.3 million experience by the end of soa (if I don't do watcher's tower but do all side quests and have 6 party members). So if you were to dual at level 9 you could probably get level 15 as a druid by the end of soa.
  • QuartzQuartz Member Posts: 3,853
    Fighter 7/Druid 9 is BA. Go for it.
  • DeucetipherDeucetipher Member Posts: 521
    @elminster
    true. I do wish there were a way to enable the SoA cap with ToB installed. HLAs are just too good for SoA, plus you just tend to outlevel content. 9 does seem to be a mechanics sweetspot, since hitting druid 10 won't take very long in SoA

    @Quartz
    That's sort of where I'm leaning. I wanted to get opinions first though. You've played fighter/druid dc before? It looks like it should be fun.

    @Frosty
    Well, I'll play this guy in BG2 eventually, so might as well plan for it. BTW, I think you max fight hd at 9 anyway.
  • GishGish Member Posts: 74
    I like hitting 9 with fighter, at least you can have 5 stars (grandmastery) in your weapon of choice, and at least two in a style, maybe two weapon or shield? I'd do Scimitars to get Spectral Blade and if you go two weapon whatever other scimitar??? Assuming your ok with waiting to import to bg2:ee that is. :)
  • elminsterelminster Member, Developer Posts: 16,317
    edited December 2012
    Gish said:

    I like hitting 9 with fighter, at least you can have 5 stars (grandmastery) in your weapon of choice, and at least two in a style, maybe two weapon or shield? I'd do Scimitars to get Spectral Blade and if you go two weapon whatever other scimitar??? Assuming your ok with waiting to import to bg2:ee that is. :)

    If you were to dual class to a druid at level 7 as a fighter you could still get grandmastery in a weapon and specialise in a weapon style. Even before the BG1 level cap.
  • QuartzQuartz Member Posts: 3,853
    edited December 2012
    @Deucetipher Yes, yes I have. Very strong. Rolling it is a bit of a mess but other than that...
  • WanderonWanderon Member Posts: 1,418
    I've never had the patience to go beyond 9 for any warrior/priest type dual myself - played a fighter druid dual in an MP solo game with 3 PCs and 3 NPCs from BG1 - BG2 PCs were Bard (Blade), Fighter>Druid, and elf FT - with Edwin, Viconia and Kagain>Korgan -

    F/D dualed scimitars - very nice dualed in Chez Irenicus IIRC and kept the group small (3) until he got his fighter skills back - which was before we left town I think - after dungeon and Copper Coronet maybe.
  • colonel_burgercolonel_burger Member Posts: 279
    @deucetipher can you please tell me the level and approx location of this skeleton warrior trap? Cheers
  • DeucetipherDeucetipher Member Posts: 521
    Thanks for all the input y'all. I just dualed at 7 and am racking up skeleton warrior kills :). I decided I wanted to go ahead and get some druidic magic before finishing BG1

    @elminster - if you aren't afraid of a little cheese, you can refrain from hitting level up until you have enough xp to hit druid 8 and master two-weapon fighting (or specialize in a second weapon). It's doable if you're xp camping, but too much of a hassle otherwise, I think.
  • DeucetipherDeucetipher Member Posts: 521
    edited December 2012
    @colonel_burger
    Sure. Durlag's tower dungeon level two, false exit to three. An attempt to use the false exit will trigger a trap that spawn several skeleton warriors, as well as deploying a stinking cloud. The trap can be sprung multiple times. Each skeleton warrior is worth 5k xp and drops a twohanded sword+1

    PS: sorry, we must have submitted at the same time, I swear I didn't just ignore your post :).
  • DeucetipherDeucetipher Member Posts: 521
    Corrections:
    3 skeleton warriors at 4k, two of which are carrying a two-handed sword +1
  • colonel_burgercolonel_burger Member Posts: 279
    Yeah I know that one, I didn't think it was a repeatable trap holy crap! Thanks very much. That's not too hard to get to either.

    FYI, there's another good spot, the final level of the candlekeep catacombs (the level with prat and the basilisks). 19/20 rests will spawn a phase spider. Not the easiest to get to but an alternative.
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