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Is the Avenger a decent kit?

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It seems like they have some cool shapeshifts, assuming they are better than unshifted fighting, and most of the mage spells are all right.

But the disadvantages are pretty hardcore. Only leather armor, -2 Str and -2 Con? Basically, you can't wear armor or robes and you can only attack with a sling.

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  • alannahsmithalannahsmith Member Posts: 143
    My avenger kicked serious ass in the Black Pits. Kinda squishy until you can shape change, but that doesn't take long.
  • GoodSteveGoodSteve Member Posts: 607
    The -2 to con doesn't actually affect a pureclass Avenger anyways. Only "fighter type" classes (fighter, ranger, barbarian, paladin) actually get an increase in hit points from a con higher than 16.

    The penalty to strength is really not much of a set back either. Druids can't specialize in any type of weapon so they'll only have 1 attack per round with fairly crummy thac0 anyways. If you want to fight in melee wait for shapeshift and then with the new forms you're really quite good. The spider form I especially enjoy.
  • elminsterelminster Member, Developer Posts: 16,317
    edited December 2012
    Do you mean for black pits or just for the regular game ?

    You can wear the ankheg plate. The difference between 16 and 18 strength isn't all that much (+1 to attack, +1 to damage), so the difference is only really apparent after you get the tome of strength/dohm. Constitution difference is only important if you plan on using the claw of kazgaroth. Its not a great up close fighter out of form, unless you have proficiency in single weapons and scimitars (or I suppose two-handed weapons and quarterstaffs). You can use one of Drizzt's scimitars, which helps if you can pickpocket it early on.
  • HoudiiHoudii Member Posts: 2
    This will be the next kit I play, pretty excited with my 15 18 16 10 18 15 roll :-)
  • The_CheesemanThe_Cheeseman Member Posts: 175
    Pretty sure that druids can no longer equip Ankheg Plate in the Enhanced Edition. There are some odd class restrictions around, though. I have found several swords, a dagger, and an axe that my Beast Master Ranger can wield, even though I can't become proficient with them.
  • elminsterelminster Member, Developer Posts: 16,317

    Pretty sure that druids can no longer equip Ankheg Plate in the Enhanced Edition. There are some odd class restrictions around, though. I have found several swords, a dagger, and an axe that my Beast Master Ranger can wield, even though I can't become proficient with them.

    Just tested and you are right.
  • elminsterelminster Member, Developer Posts: 16,317
    I guess instead use Barkskin. :)
  • PugPugPugPug Member Posts: 560
    Isn't it a problem later when enemies are immune to normal weapons? I don't see any of these forms -- forget the brown bear or whatever -- hitting as magical weapons
  • VoidSorcererVoidSorcerer Member Posts: 33
    Avenger was/is the first character I created for BG:EE I have to say that I'm actually not all that impressed with the results. The stats above are true, and they are some sweet perks with being able to shapeshift. (Movement bonus, attack bonus, armor class bonus, etc) but the main drawback to the shapeshifting I've seen is the inability to hurt creatures immune to mundane weapons.

    In addition you are unable to actually cast any spells other than special abilities while in this form - which honestly ammounts to a huge drawback when you rely on your druid for some additional healage and what/not. (I'm not trying to say this limitation shouldn't be there, just that it is a great hinderance and something you need to be on the look for as you can only shapeshift into the form you want once a day. At least until you rest)

    Spider form is sweet with attack speed - but I swear you move slower than your average party member in this form - total drag!

    All-in-all I find myself spending more time in the human form than animal. Chromatic orb is sweet, webbing does help but only if I plan on launching a fireball after it. Lightning - I never really bother to use this spell as I find just lining my party up and shooting the bugger ismore effective.

    In the end, it's been okay, but I'd probably rank the Avenger as a 5 on the fun scale out of a 10. This is just my personal opinion however, so feel free to try it out.
  • JaxsbudgieJaxsbudgie Member Posts: 600
    Playing an Avenger at the moment. I don't really shape shift, but when I do it's normally as the spider or the wyvern, couple that with improved invisibility makes for an easy mage take-down combination ... well, provided you can successfully poison them that is.

    I also have Dorn with Spider's Bane and Shar-Teel with a truck load of potions of freedom, so web can work wonders and really turn the tide of the battle.
  • DazzuDazzu Member Posts: 950
    Web is one of the best spells in the game. negative saves or be held and if you stack webs atop each other, those inside must roll for EACH WEB, and EVERY ROUND! It's literally the only Lvl 2 druid spell you ever need unless elemental protection is required... also, Spiders are naturally web immune.
  • elminsterelminster Member, Developer Posts: 16,317
    edited December 2012
    Dazzu said:

    Web is one of the best spells in the game. negative saves or be held and if you stack webs atop each other, those inside must roll for EACH WEB, and EVERY ROUND! It's literally the only Lvl 2 druid spell you ever need unless elemental protection is required... also, Spiders are naturally web immune.

    The spider form is still not naturally web immune, its just summoned/wild spiders.
  • DazzuDazzu Member Posts: 950
    So that wasn't fixed in this version. I guess I'm too used to bugfix mods.
  • elminsterelminster Member, Developer Posts: 16,317
    Dazzu said:

    So that wasn't fixed in this version. I guess I'm too used to bugfix mods.

    I just tested it and got stuck :(
  • OurQuestIsVainOurQuestIsVain Member Posts: 201
    So does anybody know the stats on the creatures that can be shapeshifted into for the EE? (sword spider, baby wyvern, fire slamander) I'm assuming fire salamander has fire immunity and baby wyvern poisons but then again...as was stated earlier in this thread, in the EE spiders are not immune to web. I'm wondering if there have been any other little tweaks like this.
  • elminsterelminster Member, Developer Posts: 16,317
    spider 16/16/9/x/x/x (x=whatever yours is)
    baby wyvern 16/17/16/x/x/x
    fire salamander: 18/75 / 19/15/x/x/x
    wolf 18/17/17/x/x/x (this is the only one that has been changed)
    both bears 18/100 /12/18/x/x/x
  • RhymeRhyme Member Posts: 190
    Houdii said:

    This will be the next kit I play, pretty excited with my 15 18 16 10 18 15 roll :-)

    You should be pretty excited. Rolling for stats on an Avenger is all kinds of frustrating. It's like the polar opposite of rolling for stats on a Paladin.

    The first character I ever beat BG2 with was an Avenger dualed to Fighter. Loved it. LOVED IT. It required Shadowkeeper to make it work though, because the only way to get the necessary 17 strength to dual class was to use the Strength tome, and if you converted a BG1 druid to BG2, it didn't take away the strength and constitution when you applied the kit.

    One of the best things about an Avenger is that you don't feel like a useless waste of space at level 1, the way you often can as a mage, thanks to the bonus spells you get with a high wisdom.
  • OurQuestIsVainOurQuestIsVain Member Posts: 201
    elminster said:

    spider 16/16/9/x/x/x (x=whatever yours is)
    baby wyvern 16/17/16/x/x/x
    fire salamander: 18/75 / 19/15/x/x/x
    wolf 18/17/17/x/x/x (this is the only one that has been changed)
    both bears 18/100 /12/18/x/x/x

    Thanks for the details here elminster I do appreciate it but what I was thinking of was more of the things that aren't overtly stated and less just the attribute points. Things like immunity to normal weapons, higher movement speeds, freedom, fire resistance, stuff like that. I know what the stats were in BG2 but from what I hear here, the EE has made little tweaks to these features for balance issues, such as shapechangers not getting proper werewolf bonuses, or totemic druids summons not being immune to normal weapons. I'm just wondering if avengers shapechanges are nerfed in some way for balance and if so, what those nerfs were.
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