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Drizzt

What are the stats on Drizzt weapons in E.D.? Is there an Aligment nessesaty on them?

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  • DeucetipherDeucetipher Member Posts: 521
    Alignment-Good is required for Twinkle.

    Icingdeath is plus a three scimitar and confers 50% fire resistance. 1d8 base

    Twinkle is also a +3 scimitar, and improves AC by 2
  • sandmanCCLsandmanCCL Member Posts: 1,389
    For the record, Twinkle is +5 Defender in the books. Defender in PnP lets you swap any +1 hit/damage for +1 AC bonus if I remember right, and they settled on +3 hit/damage, +2 AC as a static item for BG1.

    I think.

    I might be out of my mind.
  • AltairAltair Member Posts: 128
    The great thing is that in BGEE you can now pickpocket both his scimitars (successively)! Before you could get only the least interesting one (Icing death). No need to kill good old Drizzt any more (except if you want his Mithril armor, of course...)
  • DeucetipherDeucetipher Member Posts: 521
    And I think it was listed as +5 in vanilla too, which confused me greatly as a tween.
  • PantalionPantalion Member Posts: 2,137
    Altair said:

    The great thing is that in BGEE you can now pickpocket both his scimitars (successively)! Before you could get only the least interesting one (Icing death). No need to kill good old Drizzt any more (except if you want his Mithril armor, of course...)

    Definitely, starting a new character in EE? Sprint South nowadays, pick up a Potion of Master Thievery or two, and then relieve Drizzt of his stuff without ever talking to him. You can always kill him later if you want his armour.
  • SpaceInvaderSpaceInvader Member Posts: 2,125
    edited December 2012
    Imo, the possibility to pickpoket both his weapons is absurd...
    With what is he supposed to fight then? This doesn't make any sense.
    In BG1 you couldn't for the simple fact that he had his scimitars on some equipment slot (one as a helmet, I remember).
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