Skip to content

Sirine Dire Charm Instant Death Solo

ChippyChippy Member Posts: 241
As the title suggests (playing as an elf), don't know if charm working as intended, so assuming Sirine got the 10% chance - and game over?.

Shouldn't the expected behaviour be that the solo character is now an "enemy" and you can wait for the spell to expire, or if an enemy has already started targetting player try to survive against their damage until the spell wears off, failing that they seen to be getting past that 90% resistance alot.

EDIT: Player save is displayed, but noticed that when Sirine's are hit with arrows of poison they also sometimes continue their casting.

EDIT 2: Currently having killed over 30 Sirine's, it seems that the player save vs spell is not always displayed.

EDIT3: Having your entire party dire charmed also results in a game over.
Post edited by Chippy on

Comments

  • CheesebellyCheesebelly Member Posts: 1,727
    Charm in fact is an instant death spell when soloing. So is Maze.

    I don't really know in both cases, I seem to think that they just 'kill you' when you're not actively in control. Doesn't explain why Hold, Stun, Confusion, etc aren't insta-death as well though.
  • ChippyChippy Member Posts: 241
    Has the AI been updated to attacks you while charmed then? I always remember them ignoring a charmed player, but did notice a Sirine attacking a party member while charmed, just assumed she had already started to attack while the spell was on it's way...
  • reedmilfamreedmilfam Member Posts: 2,808
    Sirine dire charm seems to be >10% in my experience. Even worse, Silence 15' radius does not seem to stop it. I loathe the sirines!
  • CheesebellyCheesebelly Member Posts: 1,727
    I believe sometimes hostiles can attacked charmed members. For instance, if a Sirine is aiming you with the arrows as another charms you, the former will still attack. Same about your character - if you attack rangedly and an arrow is on its way as you get charmed, the foe will attack. I believe this was both a behavior in BG1 and BG2 (and BGEE of course) - so they don't VISUALLY attack you 100% of the time, no.

    I just suppose it's like Odysseus' story counterparts. You just lose control - bye bye world forever? :o
  • ChippyChippy Member Posts: 241
    I can reason through the above scenario resulting in player death, but am curious about how the 90% stuff works - I remember playing about with an editor that made characters immune to an opcode, so it was either on/off (so assuming it works like MR now?), and I can also appreciate the 10% getting through - but just tested it and it got through 3/10 attempts...that seems pretty high for 90%.

    I'm going to continue as I think that was BS. I let the Sirine expend her spells and poison/knock me around a bit and survived before bludgeoning her to death in retaliation, so don't feel any guilt...ahem.
  • Avenger_teambgAvenger_teambg Member, Developer Posts: 5,862
    I don't think there is any bug here. There are effects resulting in 100% resistance vs. charm, sirines are not part of the main quest line and soloing is not the way of mainstream solution of this game.
    If someone wants to solo sirines without proper protection: prepare for reload.
  • ChippyChippy Member Posts: 241

    I don't think there is any bug here. There are effects resulting in 100% resistance vs. charm, sirines are not part of the main quest line and soloing is not the way of mainstream solution of this game.
    If someone wants to solo sirines without proper protection: prepare for reload.

    Hmm, that was a pretty unprofessional response - you could have said "It's a limitation of the engine and will result in game over", or "90% isn't full protection, and the spell got through on a 10% chance".
    So disregarding my playstyle, other spell/item protections and relavance to the main quest, you can see from my first post that combat feedback isn't displaying logically, so I did some testing.

    Viconia x24 spells cast at her recieved:
    2 Instances of being dire charmed, 4 messages of 'Save vs Spell', the rest being blank or 'magic resistance'.

    Elf Protagonist x48 spells cast at him under the influence of a chaotic commands spell and without recieved:
    Approximately even split between 'save vs spell' and no feedback.

    All in no particular order. So I can see where a new player might get confused, and an oldtimer like me might just disregard it all, and as your post intimated; ignore the subject of an elf's resistance and find other protection. I know your one of the testers, and are likely used to dealing with irate children so I can respond with any more adult feedback if need be.

  • ZanathKariashiZanathKariashi Member Posts: 2,869
    edited December 2012
    IN BG1 it wasn't an instant death, since them attacking you (or ordering you to do something innately suicidal) would end the charm. On an somewhat funny note, I avoided the problem by charming the sirine that threw their charm at me before it connected.

    Still, Maze should NEVER result in a game over, or I demand every single, single encounter enemy I cast maze on die instantly the moment they return, with no save (including 21+ BH traps). There is absolutely nothing hostile about it. Wow, you disappear and reappear unharmed several rounds later based on int score. Charm you might could in some convoluted way justify, but never maze. Even if you consider an opponent (who may not exist if it was a trap), laid a ambush when you returned, there's no guarantee you wouldn't simply laugh at them and kill them all with extreme prejudice for the inconvenience.
Sign In or Register to comment.