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Is 100% thief skill = 100 skill points?

Because I can go way over 100 on the skill. Discuss.

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  • ajwzajwz Member Posts: 4,122
    Nah, unfortunately, except in the case of set traps, thief points are not actually percentage points.
  • orosiusorosius Member Posts: 45
    edited December 2012
    Well how are people saying 100% on other threads, maybe they are mistaken.
  • bigdogchrisbigdogchris Member Posts: 1,336
    edited December 2012
    Actually I think they are percentage points. When you equip a pair of boots that says Hide in Shadows +15% your score goes up 15 points.

    There are many modifiers to theses skills that all add or remove percentage. Once the game accounts for modifiers, you then have that % to succeed.

    http://social.bioware.com/forum/1/topic/183/index/12667733/

    ^ Very good write up on it.
  • lunarlunar Member Posts: 3,460
    edited December 2012
    Detect illusions and set traps take account of the percentage chance of your skill literaly. Like, if you have %50 set traps you have %50 chance to succesfully set the trap. Or if your detect illusions skill is %20 you have %20 chance to detect and dispel nearby illusions when actively using the 'detect traps' mode. Skill over %100 may increase the range or the time for each check during a single round, but I am not sure.

    Open locks and detect traps work different, each lock/trap has a threshold you need to bypass. Some locks are so easy you can open them with as low as %20-30 in open locks. (and their containers have like, a few gold pieces or a dagger) Some traps are so difficult you can not even spot them with %75-80, and even if you spot them you can not disarm them. (and they may blow in your face when you attempt!) Note that there are a few traps literally impossible to remove too.

    A %75-80 in open locks and find traps will enable you to deal with the majority of those obstacles in the game. For the rare, uber-difficult traps/locks (cough..Durlag..cough) you may need to gulp a potion of perception and/or master thievery to boost your skill. Potions of mind focusing also helps, because they raise your DEX ability score, further giving you bonus points in all thief skills.

    Picking pockets is a different animal alltogether. It takes the percent chance literally, ie:you have %25 pickpockets, you have %25 chance to pickpocket a commoner. However, some creatures or shops/vendors are exceptionaly difficult to steal from. They likely impose a heavy penalty to your pickpocket skills, so you need more than %100. I have noticed that pickpocketing certain characters are even much more difficult, (IIRC Drizzt) you need way over %120 to succeed reliably. A strange quirk I've noticed in BG2, it is exceptionaly difficult to pickpocket someone who has his own pickpocket skills. In other words, stealing from a bard or thief is more difficult, perhaps their own percentage pickpockets is substracted from your own? Also it is good to know that even if your pickpocket chance is %250, you still have like %1 chance to critically fail and get caught. Which is important to know in a no-reload game.
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    edited December 2012
    For most skills they are. However, Disarm trap and open locks are simply threshold based. If you have the minimum threshhold, you have about a 50% chance to succeed, if you have 5 or more points over, you'll never fail.

    Set traps, Detect Illusions (DI checks separately for each illusion rather then 1 big dispel though as it gets closer to 100 the difference is less noticeable), MS/Hide, and Pickpocket are all percent based, but stealth and pickpocket receive modifiers to success based on the ambient lighting/being shadowed, or the value/weight of the item to steal, though some characters also have a higher base chance to catch you (Bernard in BG2 has an EXTREMELY high chance to detect pickpocket attempts).
    Post edited by ZanathKariashi on
  • DazzuDazzu Member Posts: 950
    I believe that skills are bugged past 255 to loop back around so be careful in late ToB.
  • bbearbbear Member Posts: 1,180
    Dazzu said:

    I believe that skills are bugged past 255 to loop back around so be careful in late ToB.

    Done that. Suddenly shoplifting became so much difficult.
  • JoeWalkerJoeWalker Member Posts: 75
    Speaking of thief points etc when is the best time to dual class Imoen to a thief mage ? I read that I should do it when she has 100 in open locks and find traps - is that the case?
  • lunarlunar Member Posts: 3,460
    JoeWalker said:

    Speaking of thief points etc when is the best time to dual class Imoen to a thief mage ? I read that I should do it when she has 100 in open locks and find traps - is that the case?

    Like I said, %75 or 80 in open locks and find traps are enough for the %95 of the game. There are few traps/locks that require higher skills, and you can use potions of thievery/perception/mind focusing for those. If you wait for %100 in those skills, Immy will be able to deal with %99 of all the traps/locks, but dual-classing her late will make her thieving skills unaccesible for way too long, which is rather counterintuitive.

  • FrecheFreche Member Posts: 473
    edited December 2012

    Actually I think they are percentage points. When you equip a pair of boots that says Hide in Shadows +15% your score goes up 15 points.

    There are many modifiers to theses skills that all add or remove percentage. Once the game accounts for modifiers, you then have that % to succeed.

    http://social.bioware.com/forum/1/topic/183/index/12667733/

    ^ Very good write up on it.

    Maybe it's because I haven't had my coffee yet, but I don't really get all that.

    In his math the penalty reduces the chance on both HiS and MS.
    Then he says the penalty is reducing the HiS chance.

    If the penalty reduces both stats it doesn't matter how much you put in either stat as long as both added together = 400.
    If penalty reduces only HiS then a score of 200 in MS should be enough to hide in all conditions.

    I feel confused...
  • bigdogchrisbigdogchris Member Posts: 1,336
    edited December 2012
    @Freche

    Hide in Shadows and Move Silently work together. In order for you to have a 99% chance to Hide in Shadows (the max), you need 100 in both skills and have zero negative modifiers. Negative modifiers include daylight, enemy line of sight, etc.

    A basic example:

    Lets say you have 50 Hide, with a +15% Hide Boots and +20% Hide Armor = 85 Skill (Percentage)
    Lets say it's daylight, which is -50% chance to hide.
    You have 42.5% chance to hide.
    Post edited by bigdogchris on
  • FrecheFreche Member Posts: 473

    @Freche

    Hide in Shadows and Move Silently work together. In order for you to have a 99% chance to Hide in Shadows (the max), you need 100 in both skills and have zero negative modifiers. Negative modifiers include daylight, enemy line of sight, etc.

    A basic example:

    Lets say you have 50 Hide, with a +15% Hide Boots and +20% Hide Armor = 85 Skill (Percentage)
    Lets say it's daylight, which is -50% chance to hide.
    You have 42.5% chance to hide.

    Yes I know they work together.

    But say I have 50 MS and 80 HiS = 130 (130/2 = 65% chance to hide with no penalty)
    If I'm standing in daylight, would I have 130 * 0.5 = 65 (65/2 = 32.5% chance to hide in daylight, penalty modifier effects both HiS and MS)
    or would I have (50 + 80*0.5) = 90 (90/2 = 45% chance to hide in daylight, penalty modifier effects only HiS)

    When I read NExUS1g's post for me it seems he sometimes suggest that the penalty only applies to HiS and sometimes the post suggest that it applies to both.
  • TJ_HookerTJ_Hooker Member Posts: 2,438
    Freche said:

    @Freche

    Hide in Shadows and Move Silently work together. In order for you to have a 99% chance to Hide in Shadows (the max), you need 100 in both skills and have zero negative modifiers. Negative modifiers include daylight, enemy line of sight, etc.

    A basic example:

    Lets say you have 50 Hide, with a +15% Hide Boots and +20% Hide Armor = 85 Skill (Percentage)
    Lets say it's daylight, which is -50% chance to hide.
    You have 42.5% chance to hide.

    Yes I know they work together.

    But say I have 50 MS and 80 HiS = 130 (130/2 = 65% chance to hide with no penalty)
    If I'm standing in daylight, would I have 130 * 0.5 = 65 (65/2 = 32.5% chance to hide in daylight, penalty modifier effects both HiS and MS)
    or would I have (50 + 80*0.5) = 90 (90/2 = 45% chance to hide in daylight, penalty modifier effects only HiS)

    When I read NExUS1g's post for me it seems he sometimes suggest that the penalty only applies to HiS and sometimes the post suggest that it applies to both.
    I think it's this one: If I'm standing in daylight, would I have 130 * 0.5 = 65 (65/2 = 32.5% chance to hide in daylight, penalty modifier effects both HiS and MS)

    I think some of the confusion you're experiencing might come from the fact that sometimes people use "hide in shadows" when talking about the thieves overall stealth action, and sometimes they use that term specifically when talking about the skill called "hide in shadows".
  • CaptRoryCaptRory Member Posts: 1,660
    JoeWalker said:

    Speaking of thief points etc when is the best time to dual class Imoen to a thief mage ? I read that I should do it when she has 100 in open locks and find traps - is that the case?

    100 in both is ideal. However that's a significant way into BG:EE and you'll be practically done when she gets her thieving skills back. I'd suggest getting 100 in Find Traps then seeing how much more open locks you want, considering you can bash open locks or use the knock spell to open things that you don't have the skill to pick.
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