The Big Reveal (Spoilers, obviously)
Madhax
Member Posts: 1,416
So, I'm nearing the end of my first run of BGEE, and I hadn't remembered how incredibly anticlimactic the reveal of the main character being a Child of Bhaal was. I mean, you've been reading letters dropped by Iron Throne employees for the whole damn chapter, it's getting to the point where you're just skimming them, and then you kill some pushover mage and find out you're the offspring of the God of Murder... by reading a journal.
Hell, I wouldn't be surprised if a less-observant or simply younger gamer could complete the whole game without ever realizing that he's a demigod. I mean, I'm sure Sarevok says something about it in the last battle (haven't reached him in quite a few years), but you get my point. Couldn't this twist have been handled a little better, either in the original development of the game or by Beamdog in the making of the enhanced edition?
Originally, I would have much preferred a scattering of hints, followed by a climactic reveal. Why not have Sarevok say it himself at the Duchal Palace? As he's teleporting out, he could say something like "Until we meet again... brother!". Fully voice-acted for added punch, following a satisfying showdown with some difficult enemies.
In the Enhanced Edition this likely wouldn't have been possible, but they could have fleshed out whats-her-name, the mage consort of Sarevok that you get the diary off of. Have her show up in the prologue to help kill Gorion, or have her on Koveras's arm in Candlekeep when you return. Give her a portrait or something. Add some voice acting. Sheesh.
Hell, I wouldn't be surprised if a less-observant or simply younger gamer could complete the whole game without ever realizing that he's a demigod. I mean, I'm sure Sarevok says something about it in the last battle (haven't reached him in quite a few years), but you get my point. Couldn't this twist have been handled a little better, either in the original development of the game or by Beamdog in the making of the enhanced edition?
Originally, I would have much preferred a scattering of hints, followed by a climactic reveal. Why not have Sarevok say it himself at the Duchal Palace? As he's teleporting out, he could say something like "Until we meet again... brother!". Fully voice-acted for added punch, following a satisfying showdown with some difficult enemies.
In the Enhanced Edition this likely wouldn't have been possible, but they could have fleshed out whats-her-name, the mage consort of Sarevok that you get the diary off of. Have her show up in the prologue to help kill Gorion, or have her on Koveras's arm in Candlekeep when you return. Give her a portrait or something. Add some voice acting. Sheesh.
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And I'm sorry, but if Sarevok had said that line in the game, I would probably quit from laughing too hard. That sort of line is the kind of cheesy you get from cartoon supervillains, and would seem so out of place coming out of Sarevok's mouth.
What journal are you talking about that reveals it? It has been a while since I played through the late late parts of BG. The only note that I remember that reveals it is the note found in Gorion's room that you read during the return to Candlekeep quests.
Anyway, yeah, having not played the game for 10 years I was shocked at how well some things were handled and how poorly others were. The reveal was one of the big ones.
There are just so many better moments in the game to reveal something like that. The whole "Koveras" thing, for example, feels very incomplete to me.
Looks like someone missed the heartfelt revelatory note written by your father explaining the truth of your birthright when they were passing through Candlekeep after being explicitly told that their late father had some stuff you should probably check out.
- You start having foreshadowing dreams after leaving Candlekeep. Some excerpts:
A talon extends and presses against your chest, and a hollow voice chills the air. "You should use the tools you are given." It traces a line of ichor on your tunic, increasing in pressure. "Listen to what is bred in the bone."
Before you is a likeness in stone exact to the smallest detail. A voice in the darkness accuses you, even as it seems amused. "Such pride undeserved, great conqueror, when your whole being is borrowed. Credit where it is due, and dues where payment is demanded."
A dagger of bone flies from the blackness and strikes the statue, square. It cracks slightly, but the pain you feel is as though you were rent asunder.
"You were made as you are," taunts the voice, "and you can also be broken."
[...]
The tide presses on, but you press back. Let the blood rage, as it will; you are in control of what is yours, and that is all you can ask. (This last part is for low reputation Charnames only.)
- You gain mysterious powers upon waking. Isn't that strange?
- Elminster's dialogue. Some excerpts:
As with the dreams, you get stronger hints with a "nastier" character.
- In Beregost, Firebead Elvenhair gives you History of the Dead Three as a reward for bringing him History of the Fateful Coin. If you've read these books, you'll know it's not a coincidence.
- In Baldur's Gate, a Harper named Entillis Fulsom has some interesting lines if you have low reputation:
- A commoner named Lantanara walks up to you in the Splurging Sturgeon and tells you about a dream she had:
- BG:EE added one more bit of foreshadowing with the Meklin encounter in Baldur's Gate. If you tell Neera that you wouldn't let your past catch up with you as she has, she says, "I have a feeling you're going to eat those words, someday."
My eyes rolled liberally that day (when I first fired up BG2). I've never been a fan of this overarching silliness. I finally did play through BG1 (+TotSC, patched but mod-free) several years later, but this had no bearing on my bias.
I played through BG2:SoA (many, many times!) and got to a point where I was grudgingly putting up with the overarching plot and then they released ToB and cranked the inanity to 11.
But I digress, as I often do. Here's what sold me on Baldur's Gate (well, besides the fact it was the latest installment of official TSR-sanctioned AD&D goodness on the computer):
"I am Volo, and I have traveled more of these Realms than any other. I'd bet ye a bag of gold and a half-dozen kegs of bitter black ale that ye cannot look upon the murderous beasts and minions of evil in the adventure ye hold in your hand and not turn tail. So waste no more time in your drab, humdrum world—it is time to draw steel in Baldur's Gate and test your mettle. Who knows, ye may find me there waitig to pay off the bet—or propose a better one, double or nothing!" (from the back of the box)
It be the moments that are evocative of this cheery invitation to adventure that I treasure. That's the Forgotten Realms I love.
Minor tangent: Did they change Koveras's voice in BGEE? I distinctly remember Sarevok's voice actor reciting the Chanter's line about Alaundo's prophecy when Koveras talked to me in Candlekeep in BG1, but this time around it was a generic townsfolk's voice actor.
The thing I love most of all about the BG1 NPC Project mod is that it corrects this, which in turn gives CHARNAME a chance to roleplay a reaction to the news.
In the end, the game has a lot of issues, but it's ok, since there wouldn't be a BG2 without it. It was BioWare's entrance exam for the RPG world and BG2 is the doctoral thesis.
And I'm with the OP, the way it's done might be realistic, but it's anticlimactic and easy to miss. I mean, it doesn't matter for us as we're already spoilt, but I wish it had been done in a more obvious kind of way so as to make some chins drop.
Also the ending cinematic to the game solved a question I had since first encountering the wolf in the first area and being slaughtered lol
Therefore there was no need for a spectacular climax with grandiose and psychodramatic elements (see what they have done with Grey's anatomy for instance ^^).