Final fight
Mythdracon
Member Posts: 187
Is so annoying. Webs, stinking clouds, CONFUSION, dire charm and exploding arrows? Traps in the middle of the seal that can't be disarmed? Wtf?
All the strategies on the web say: "Just summon monsters!" Not so easy. Help?
All the strategies on the web say: "Just summon monsters!" Not so easy. Help?
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Once you've got Sarevok alone, you'll have to finish him primarily with ranged attacks. A wand of monster summoning can constantly refresh a supply of fodder for him to cut through, allowing you to throw everything you've got at him.
I just now beat him and had a remarkably easy time of it. Dorn was an all-star, probably dealing well over half of Sarevok's health personally using his +3 Greatsword from behind a wall of War-Dogs. Kagain tanked as best he could and got in a few shots, then fell back and used his throwing axe for a couple extra points. It was mostly Neera's show, though, with her haste letting the party position appropriately and then her combined summoning and spellpower to keep Sarevok hurt and occupied. My PC Fighter/Thief was stunned the whole fight =P
I had my cleric cast that Zone of Clean Air spell to stop the cloud, but there's no way out of the web, even with my fighters equipped with weapons conferring Free Action. And pounding Sarevok is hard when his allies keep stomping on me. I've been lucky once and gotten two of his allies killed before the fight, but Sarevok is still too fast and deadly to kill....and my party too incapacitated. =|
Sucks you can't continue playing after his death though--I was hoping to do TOTSC stuff. =|
elminster, did the EE staff say why they wouldn't let us do TOTSC stuff after killing Sarevok? Oh well, I guess I'll just load that autosave like you suggested.
I killed Semaj really fast and didn't get any Confusions cast at me, must have been lucky.
Used Kai and.... Sarevok's dead.
But what I had already learned is 3 level 7-8 mages all shooting magic missles at the same enemy at the same time kills most things in the game, and the things it doesn't kill are left at low HP. (Obviously there are a few exceptions)
My one time killing Sarevok was as a paladin (base, original BG1) and I was able to do so while my allies punked his wanna-bees. I don't remember how many of my NPC's died, but the game ended so I didn't mind too much.
This time, I'm an archer, so I plan to snipe his mage buddies and use called shot on him. We'll see if it works...
Stay out of trouble with Guy and use hit-and-run tactics.
And make sure to always equip Cody with a knife.
EDIT: Especially when he has a different sprite! That means he has ULTRA COOL POWERS!!
Since I hoard potions all game, I use a BUNCH in the final fight. Specifically, the one that lets you pass all saves and negates 50% magic damage, all of the hit-point boosting/THAC0 boosting potions, resistance potions, speed potions for all, and then a few buff spells like Chaotic Commands (found a scroll of it in BG:EE, never had it in BG1 but now I will for sure save it for Sarevok), Prot. From Evil, etc.
I lured them through the traps as well, because traps always seem to hate me in every game I play, getting max damage, and I tend to fail saves (though with the potions I mentioned, this might not be as big of a deal). Ah, someone else agrees that the