Iphone tested?
MystraTheMage
Member Posts: 71
Has anyone downloaded and tested bg.ee on iphone?
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It'd be like a weird FF Mobile game that was released so many moons ago...
Going to go back to the iPad 2 once we get iOS5.x supported build for the extra room.
I'm waiting for the OSX version to come out and the anticipation is killing me! i was thinking of going down the ipad mini route to tide me over
But going smaller would just magnify the touch target issues, already experienced on the ipad, etc.
I'll be buying the OSX version soon as it hits the stores too - will rock once cloud saves are implemented!
In fact, I'm struggling mightily to read those on my iPad 3.
Ordinary text would also be incredibly tiny on an iPhone screen, and to fit the interface, chat box and game window on it would require a tremendous UI redesign...
I'm extremely curious to how the game looks on your Galaxy Note 2. Is it possible for you to post a screenshot or two?
How big is the Galaxy Note 2?
Not a pretty sight, but if the frame rate was a LOT better, I guess you could call it playable. Just...
http://www.youtube.com/watch?nomobile=1&v=39YqLqEZsXk
m.flickr.com/#/photos/39027360@N04/8268789088/
As I said, I think the experience is awesome.
But if you aren't concerned with selecting the wrong dialog entries, I suppose it could work.
Hmm. Now I want to play PS:T on my Galaxy S3!
@MystraTheMage
I'm taking the liberty of linking your image so it's more easily viewable for everyone.
I'm frankly amazed at the the apparent quality of the visuals on that phone...
I'm assuming it runs quite a lot better than the GemBR video in my previous post?