Solo Hardcore Blackguard Run
IN1
Member Posts: 168
It is most distressing that this is the course thou’ve chosen. I remove my support, and will have no further dealings with thee.
-Elminster
In principle, my original intention was to check out the possibilities of soloing the game on Insane difficulty, sticking to hardcore no-reload rules, with a non-Thief character. Gradually, I grew excited about many aspects of playing a ranged (mainly) Blackguard, and decided to record the run in its entirety. It’s a short rush-through, slightly longer than 2 hours overall without cutscenes. I follow the critical path only, though you can notice I, erm, ‘tackle’ two new NPCs and pay a nice visit to Ulgoth’s Beard.
* Why a Blackguard?
The main concept behind this challenge was creating a character with maximum degree of safety: low AC to minimize the chance of being hit, high hp to withstand double damage, ranged for obvious statistical reasons. However, ranged weapons are not exactly the hottest option in IE games due to very low damage in comparison to their melee counterparts. Luckily, Blackguard’s wonderful Poison Weapon ability takes care of this issue formidably.
Sure enough, Assassin’s Poison Weapon was an underpowered ability in a context of a higher-level module (BG2). However, when even end-game opponents rarely have more than 50-60 hp, 12 hp guaranteed damage bonus to every successful attack during the 5 rounds the buff lasts is huge. Not to mention it potentially hits for a ton more, if the target fails a saving throw (and it happens a lot in a low-level module). And, as if it weren’t enough, the ‘hiccups’ caused by damage over time ticks slow enemies down significantly and interrupt spellcasting! In short, Poison Weapon definitely gets my vote as the single most universally useful non-buggy combat ability in BG:EE.
Additional point in Blackguard’s favor is his Fear immunity. Fear is the most important aspect of the instant-solo-death Fear-Hold-Charm triad in BG:EE: all the critical path mages up until chapter IV are extremely Horror-happy, so Fear immunity is a must. On the other hand, you can easily live without Hold and Charm immunities until Cloakwood and Cloakwood Mines.
Last but not least, Blackguard is able to use Rancor. While superficially, that’s a mediocre weapon, there are two huge pluses to it: (a) it transfers its +1 THAC0 buff to any other weapon in one’s quick weapon bar (actually, I don’t consider it a glitch, since the wording is: ‘When Dorn holds this blade, any death that it causes has a chance to grant Dorn an increase of +1 to his to-hit rolls for 24 hours’) – while that’s only really relevant early game (BG:EE does not require fantastic THAC0, as a rule), it is definitely a significant boost; (b) it can be obtained very early into the game, provided you are ready to make the, ahem, necessary sacrifice.
* When rushing the critical path, one is missing a lot of xp, right?
Simply put, that is wrong in a solo run. Consider this: there are 4 guaranteed (eh, if you know how to do it) kills on Elminster’s incarnations in chapters I, III, IV, and V. That alone amounts to 104,000 xp (26,000 x 4). Your limit, being a Paladin kit, is 150,000. You will eventually accumulate the missing 46,000 xp at some point during Chapter VII.
* So you played through the entire BG:EE without saving once? Really?
No. Not really. Initially, I have limited myself to making a save at every chapter’s end. However, several glitchy instances warranted a save beforehand (Senjak & Dorotea, Ducal Palace Doppleganger Conspiracy, Temple of Bhaal). None of these is especially challenging per se, they just can result in being stuck mid-chapter, so the saves were made for purely technical reasons.
* Links to chapters with crucial points summary
Prologue: http://www.youtube.com/watch?v=MVv6BZQ6IlE
Not much to do here. Killing Firebead for 2700 xp; killing one of the watchers for a plate mail and a helm; speaking to Gorion.
Chapter I: http://www.youtube.com/watch?v=WOehLdwviLs
Killing Elminster; getting Ring of Protection +1 and Elves’ Bane belt; making some gold out of Ring of Wizardry; getting Rancor; buying a Composite Longbow +1.
Chapter II: http://www.youtube.com/watch?v=ZS1gk0T8FF4
Getting Ankheg Plate and the Dale’s Protector bracers; taking Rasaad’s Moonlight Walkers.
Chapter III: http://www.youtube.com/watch?v=MfsJdDOcGOo
Killing Elminster in Beregost; getting the Dead Shot bow.
Chapter IV: http://www.youtube.com/watch?v=7PgL9qwUy40
Killing Elminster at Friendly Arm Inn; paying a visit to Ulgoth’s Beard for Ring of Invisibility, Greenstone Amulet and Ring of Free Action; getting Boots of Speed.
Chapter V: http://www.youtube.com/watch?v=ggro8Z0Lo1M
Killing Elminster at Baldur’s Gate E; taking Ring of Protection +2; getting Cloak and Helm of Balduran.
Chapter VI: http://www.youtube.com/watch?v=fOaPCfKdBlc
Nothing. That’s correct: nothing at all.
Chapter VII: http://www.youtube.com/watch?v=Fp3PQOvI3V4
Buying Potions of Invisibility; finishing the game.
-Elminster
In principle, my original intention was to check out the possibilities of soloing the game on Insane difficulty, sticking to hardcore no-reload rules, with a non-Thief character. Gradually, I grew excited about many aspects of playing a ranged (mainly) Blackguard, and decided to record the run in its entirety. It’s a short rush-through, slightly longer than 2 hours overall without cutscenes. I follow the critical path only, though you can notice I, erm, ‘tackle’ two new NPCs and pay a nice visit to Ulgoth’s Beard.
* Why a Blackguard?
The main concept behind this challenge was creating a character with maximum degree of safety: low AC to minimize the chance of being hit, high hp to withstand double damage, ranged for obvious statistical reasons. However, ranged weapons are not exactly the hottest option in IE games due to very low damage in comparison to their melee counterparts. Luckily, Blackguard’s wonderful Poison Weapon ability takes care of this issue formidably.
Sure enough, Assassin’s Poison Weapon was an underpowered ability in a context of a higher-level module (BG2). However, when even end-game opponents rarely have more than 50-60 hp, 12 hp guaranteed damage bonus to every successful attack during the 5 rounds the buff lasts is huge. Not to mention it potentially hits for a ton more, if the target fails a saving throw (and it happens a lot in a low-level module). And, as if it weren’t enough, the ‘hiccups’ caused by damage over time ticks slow enemies down significantly and interrupt spellcasting! In short, Poison Weapon definitely gets my vote as the single most universally useful non-buggy combat ability in BG:EE.
Additional point in Blackguard’s favor is his Fear immunity. Fear is the most important aspect of the instant-solo-death Fear-Hold-Charm triad in BG:EE: all the critical path mages up until chapter IV are extremely Horror-happy, so Fear immunity is a must. On the other hand, you can easily live without Hold and Charm immunities until Cloakwood and Cloakwood Mines.
Last but not least, Blackguard is able to use Rancor. While superficially, that’s a mediocre weapon, there are two huge pluses to it: (a) it transfers its +1 THAC0 buff to any other weapon in one’s quick weapon bar (actually, I don’t consider it a glitch, since the wording is: ‘When Dorn holds this blade, any death that it causes has a chance to grant Dorn an increase of +1 to his to-hit rolls for 24 hours’) – while that’s only really relevant early game (BG:EE does not require fantastic THAC0, as a rule), it is definitely a significant boost; (b) it can be obtained very early into the game, provided you are ready to make the, ahem, necessary sacrifice.
* When rushing the critical path, one is missing a lot of xp, right?
Simply put, that is wrong in a solo run. Consider this: there are 4 guaranteed (eh, if you know how to do it) kills on Elminster’s incarnations in chapters I, III, IV, and V. That alone amounts to 104,000 xp (26,000 x 4). Your limit, being a Paladin kit, is 150,000. You will eventually accumulate the missing 46,000 xp at some point during Chapter VII.
* So you played through the entire BG:EE without saving once? Really?
No. Not really. Initially, I have limited myself to making a save at every chapter’s end. However, several glitchy instances warranted a save beforehand (Senjak & Dorotea, Ducal Palace Doppleganger Conspiracy, Temple of Bhaal). None of these is especially challenging per se, they just can result in being stuck mid-chapter, so the saves were made for purely technical reasons.
* Links to chapters with crucial points summary
Prologue: http://www.youtube.com/watch?v=MVv6BZQ6IlE
Not much to do here. Killing Firebead for 2700 xp; killing one of the watchers for a plate mail and a helm; speaking to Gorion.
Chapter I: http://www.youtube.com/watch?v=WOehLdwviLs
Killing Elminster; getting Ring of Protection +1 and Elves’ Bane belt; making some gold out of Ring of Wizardry; getting Rancor; buying a Composite Longbow +1.
Chapter II: http://www.youtube.com/watch?v=ZS1gk0T8FF4
Getting Ankheg Plate and the Dale’s Protector bracers; taking Rasaad’s Moonlight Walkers.
Chapter III: http://www.youtube.com/watch?v=MfsJdDOcGOo
Killing Elminster in Beregost; getting the Dead Shot bow.
Chapter IV: http://www.youtube.com/watch?v=7PgL9qwUy40
Killing Elminster at Friendly Arm Inn; paying a visit to Ulgoth’s Beard for Ring of Invisibility, Greenstone Amulet and Ring of Free Action; getting Boots of Speed.
Chapter V: http://www.youtube.com/watch?v=ggro8Z0Lo1M
Killing Elminster at Baldur’s Gate E; taking Ring of Protection +2; getting Cloak and Helm of Balduran.
Chapter VI: http://www.youtube.com/watch?v=fOaPCfKdBlc
Nothing. That’s correct: nothing at all.
Chapter VII: http://www.youtube.com/watch?v=Fp3PQOvI3V4
Buying Potions of Invisibility; finishing the game.
Post edited by IN1 on
8
Comments
Hm. IMHO, warrior-types are the safest/the most stable of the bunch due to their ability to don heavy armor, naturally high hp, and low time investment in preparation phase.
Mages are gimmicky and fun to play, but unless you go multi- or dual-class, I'd say they are the worst candidates for hardcore runs: the risk early/mid-game is very high. Yes, Invisibility, Mirror Image, Stoneskin are all great spells, but you don't get them until much later in the game.
Unfortunately, mages are also very stochastic as far as their damage output is considered. Needless to say, save-or-else effects are undesirable if you don't reload.
Yes, Blades are great universalists: a solid fighter (think of Blade under Offensive Spin with the Chesley Crusher!), a decent mage, a passable pickpocket specialist. Their armor options are also quite good in BG:EE. Such a pity that nasty Defensive Spin glitch really kills the pleasure of playing a Blade right now.
I didn't repeat it at all. Just got lucky with a poison critical. However, during another Blackguard run, I used up 212 (!!!) arrows to kill him, so I can feel your pain Still, you can just kite him around the waystone indefinitely. Safe as milk, but extremely boring. Still, 26,000 xp is 26,000 xp
Yeah, I can understand the old man. Killing him 4 times per playthrough for xp gain is really evil. I'm amazed that in fact my actions during the playthrough fit Blacguard mentality from a RP point of view as well
Although you are one evil bastard. How much rep were you left with after killing the Watcher and Firebead?
What other stipulations do you play with? Max hit points on level? Insane difficulty?
he's certainly hardcore about exploiting glitches
It's not a glitch. Traditionally, many NPCs are killable in IE games, and killing them is actually very profitable, if you are ready to suffer the repercussions. That was always the case -- from BG1 to IWD2, and I don't see how killing Elminster incarnations in BG:EE is any different.
>Oh well, abusing such an obvious exploit rather defeats the purpose if a hardcore challenge run, anyway.
And what is the purpose, exactly? I thought it is to beat the game as quickly, smoothly and efficiently as possible under very difficult conditions. Minimum effort, maximum profit.
If you happen to think a hardcore run should be an exercise in masochism -- well, that's certainly your right, but allow me to say I don't share your philosophy.
Well, no need to hyperbolize in such a gross manner. Killing Elminster is only a convenient way to refrain from grinding basilisks. Cheating (via CLUA or obvious item abuse) is something else. I'm sure you understand the difference, but I also know very well what you are doing; my experience tells me it's pointless to argue with you (not you in particular, of course; rather with the constantly disappointed type in general) -- you are going to pretend there is no difference anyway
In short, I comprehend your position and intent, you understand mine, so let's end this pointless 'debate'.
As I said before, I don't have any particular problem with cheating in a single player game like BG--if it's fun for you then more power to ya--but I do find it ironic that somebody who goes through the effort of recording a "hardcore" run and posting it on the forums would cheat. You seem fairly knowledgable about game mechanics and strategy, so why not show a legitament play through?
Well, it appears you've got a wrong idea about it all somehow. Probably because in the video it all looks so effortless... It took me a lot of time to figure out how to kill Elminsters (the first one is different from the others script-wise, by the way, so it's two very different approaches), and even more time -- to actually execute that. You seem to think I've learnt about this possibility by means of divine epiphany or that it is/was some kind of common knowledge You are wrong.
Once you know exactly what to do, it might look like a cakewalk. Trust me, in fact -- it's not. The first fight with Elminster is a very high-risk venture, one of the most dangerous in the game, to be honest. Basically, if he catches up to you (definitely possible, you both move at the same speed), you are dead. All it takes at level 1 or 2 is one hit.
If there is interest, I can make a BG2 run with Blackguard (the kit is easily importable, as noted in this thread). The question, however, is: should I emulate an imported character from BG:EE (+1 Str, Dex, Con, Int, Cha, +3 Wis from different Tomes), or should I roll a new Blackguard for BG2?
Please note the actual BG2:EE experience will probably be a bit different. I doubt that the difference will be significant, though (at least, it will be felt much less than BG1 vs. BG:EE, since the engine used is basically the same).
Personnally I wouldn't subscribe to killing Elminster, especially four times, as it is something I would classify in the same category as the old fake talk bug for example. Since I am not doing any such challenge however (neither no-reloads or insane are my thing), it doesn't bother me.
I would say however, that while a solo no-reloads game is undoubtably a very hard and skillful thing to accomplish, it is less impressive than if you hadn't farmed over 100k of exp from Elminster.
P.S. I haven't actually watched the videos, only one bit of killing Elminster in Beregost.
I'm playing a very evil character. It's only logical I kill that do-gooder wizard on sight :-P Come on, where is your RP spirit?
Seriously, though, there are more ways for easy xp gain in BG:EE (especially since it's a solo run). Farming basilisks, for example, is hardly any less rewarding, it just takes more time. I didn't want to do that, Drizzt, and the rest of the usual xp-leeching instances. Solo hardcore runs are always cheesy by definition: the game is not meant to be played this way, and the odds against you if you play it normally, by following the very same route you take as a party in a non-hardcore playthrough, are insurmountable.
Well, instead of wasting your time (as well as mine) on pointless comments, why don't you go on and record your own hardcore run, eh?
In any case, I won't reply to your comments anymore -- not a huge fan of circular arguments, especially not with the representatives of race 129 by BG:EE catalogue, sorry.
I have to remind you that Blackguard is an epitome of evil. Also, I find it somewhat logical that Elminster, being a chosen of Mystra (a de facto demigod), can have multiple manifestations/clones/incarnations. I would not expect him to contact some low-level adventurer (albeit with huge potential) in person.