adding new classes, races and classkits
tommy
Member Posts: 401
1: is it easily possible to create new classes, races?
New classes and races cant be added to the game. If you want a new class or race you must override an existing one, but be carefull overriding a class which has classkits can be kind of complicated.
2: is it easily possible to create new classkits?
yes ist easy, but you have some main limitations:
-sourceres,monks and barbarians can't have kits
-the symbols of the interface are transmitted from the main class. Disabling symbols isn't a problem, but you can't add new Symbols
-spellcasting is only allowed if the main class can spellcasting
for a full list if limitations and a tutorial to create a classkit look at the following link:
http://www.shsforums.net/topic/7381-bg2-kit-creation/
3: is it possible to change the Class of a NPC?
yes you can*
3a: can i also give them a classkit?
yes you can*
*to change the class use one of the regular modding tools (on ecample shadowkeeper or DLTC). All NPCs can be found in the creature section (CRE).
New classes and races cant be added to the game. If you want a new class or race you must override an existing one, but be carefull overriding a class which has classkits can be kind of complicated.
2: is it easily possible to create new classkits?
yes ist easy, but you have some main limitations:
-sourceres,monks and barbarians can't have kits
-the symbols of the interface are transmitted from the main class. Disabling symbols isn't a problem, but you can't add new Symbols
-spellcasting is only allowed if the main class can spellcasting
for a full list if limitations and a tutorial to create a classkit look at the following link:
http://www.shsforums.net/topic/7381-bg2-kit-creation/
3: is it possible to change the Class of a NPC?
yes you can*
3a: can i also give them a classkit?
yes you can*
*to change the class use one of the regular modding tools (on ecample shadowkeeper or DLTC). All NPCs can be found in the creature section (CRE).
Post edited by tommy on
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Comments
http://www.shsforums.net/topic/7381-bg2-kit-creation/
so my Question is, are the same limitations in BG:EE or are there more posibilitys now?
Anyway the guide is very good and I recommend it for anyone who'd like to give a try at Kit modding, but I think there are some things that changed with the overhaul concerning modding the game so you'd better ask someone who already succeeded in adding kit to BG:EE
1: You can't really create a new class or race, though you can significantly alter existing ones. As far as races go, you can basically change any existing race into anything else (with a few artifacts), you just can't increase the total number of them.
1/1a: Kits, on the other hand, is where you will find the greatest potential for customization. There are a handful of constraints, most of which can be hacked around in one way or another (for example, to accomodate different kit's weapon availability my mod removed the hard restriction on weapons for clerics). You can actually get pretty crazy with the kits once you know what you're doing.
2: Yes and yes. You can do this via mod or via Shadowkeeper (if you just want to change a party member for a specific save/playthrough).