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What weapon proficiencies do these magically created weapons use?

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  • Oxford_GuyOxford_Guy Member Posts: 3,729
    lunar said:

    Chill Touch-fixed, proficiency set to 00 Large Sword, omitting non-proficiency penalty.

    Ghoul Touch-still has club proficiency, bug.

    Damn! I was really hoping that one would be fixed.
    lunar said:


    Phantom Blade-fixed, proficiency set to 00 Large Sword, same as above

    Flame Blade-fixed, proficiency set to 00 Large Sword, same as above

    Great! :-)
    lunar said:


    Spiritual Hammer-fixed (was it bugged, I thought it using hammer prof. was its speciality?) proficiency set to 00, this ignores weapon proficiencies now, before it used hammer prof.

    Do you think how it is now is correct (I.e. ignoring profs), though?
    lunar said:


    Searing Orb-still has dart proficiency, bug.

    Seeking Sword-still uses longsword proficiency, bug.

    Okay, is this one definitely meant to be "no proficiency", though?
    lunar said:


    Cause Wounds, Slay living, Harm, Shocking Grasp-unchanged, they are still okay.

    Great
    lunar said:


    I don't have much time to run eleborate tests right now, but just checking item types via DLTCEP tells me they have fixed most of the problems. However no matter how thick the mesh was, a few mosquitos, as Gorion would have said, have found their way into the patch. :p

    Yes, it's great that these things are getting fixed, I'll report the ones that are still outstanding.
  • DragonspearDragonspear Member Posts: 1,838
    @Oxford_Guy

    If nothing else then Seeking Sword is still bugged. It's a special ability for Helmite Clerics who cannot (unfortunately) naturally get proficiency with long swords =(
  • Oxford_GuyOxford_Guy Member Posts: 3,729

    lunar said:

    Chill Touch-fixed, proficiency set to 00 Large Sword, omitting non-proficiency penalty.

    Ghoul Touch-still has club proficiency, bug.

    Damn! I was really hoping that one would be fixed.
    lunar said:


    Phantom Blade-fixed, proficiency set to 00 Large Sword, same as above

    Flame Blade-fixed, proficiency set to 00 Large Sword, same as above

    Great! :-)
    lunar said:


    Spiritual Hammer-fixed (was it bugged, I thought it using hammer prof. was its speciality?) proficiency set to 00, this ignores weapon proficiencies now, before it used hammer prof.

    Do you think how it is now is correct (I.e. ignoring profs), though?
    lunar said:


    Searing Orb-still has dart proficiency, bug.

    Seeking Sword-still uses longsword proficiency, bug.

    Okay, is this one definitely meant to be "no proficiency", though?
    lunar said:


    Cause Wounds, Slay living, Harm, Shocking Grasp-unchanged, they are still okay.

    Great
    lunar said:


    I don't have much time to run eleborate tests right now, but just checking item types via DLTCEP tells me they have fixed most of the problems. However no matter how thick the mesh was, a few mosquitos, as Gorion would have said, have found their way into the patch. :p

    Yes, it's great that these things are getting fixed, I'll report the ones that are still outstanding.
    Remaining bugs now reported:

    http://forum.baldursgate.com/discussion/comment/202220#Comment_202220
  • lunarlunar Member Posts: 3,460
    The spell desc. we have says Spritiual Hammer creates a magical warhammer, and does not specify 'the caster uses it as if he/she is proficient', so I thought having it using warhammr prof. was good. Plus, it meant that it could get bonuses for specialisation for multi/dual classes, seeing warhammer is a very popular proficiency for F/Cs. (Crom Faeyr, aah good ol' times :) )

    Yeah Seeking Sword and Sol's Searing Orb has to be labeled as '00 large sword proficiency', which means 'no prof. required buddy' in lay-man terms :-) Priests of Helm are gimped in their use of their special ability otherwise, unless they dual into fighter or thief and get the proficiency.
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    lunar said:

    The spell desc. we have says Spritiual Hammer creates a magical warhammer, and does not specify 'the caster uses it as if he/she is proficient', so I thought having it using warhammr prof. was good. Plus, it meant that it could get bonuses for specialisation for multi/dual classes, seeing warhammer is a very popular proficiency for F/Cs. (Crom Faeyr, aah good ol' times :) )

    Yeah Seeking Sword and Sol's Searing Orb has to be labeled as '00 large sword proficiency', which means 'no prof. required buddy' in lay-man terms :-) Priests of Helm are gimped in their use of their special ability otherwise, unless they dual into fighter or thief and get the proficiency.

    In the bug report thread @Avenger_teambg has said:

    "about hammer, in tob we have this in its description: For the duration of the spell, the priest may use the magic weapon without a non-proficiency penalty.

    So, it is handled all the same as other created weapons no penalty, no bonus, except the hammer's to hit increases with every 6? level "

  • Avenger_teambgAvenger_teambg Member, Developer Posts: 5,862
    orb and sword were fixed yesterday after patch deadline.
    hammer is progressing at every 6 level, but ignores proficiency like everything (based on its tob description).
  • Oxford_GuyOxford_Guy Member Posts: 3,729

    orb and sword were fixed yesterday after patch deadline.
    hammer is progressing at every 6 level, but ignores proficiency like everything (based on its tob description).

    What about Ghoul Touch, this still needs fixing, right?
  • leddyhsleddyhs Member Posts: 54
    @lunar
    Does the elven +1 thac0 bonus read profiency type or weap type?
  • lunarlunar Member Posts: 3,460
    @leddyhs I think item type is important here. Proficient type 'large sword' is meaningless and just enables the game to ignore proficiency for most magicaly created weapons. And most magicaly created items are not of 'sword' type, but 'hand to hand' or 'mace' type. Only flame blade is 'small sword' and phantom blade and seeking swords are 'big sword' types, so they should get elven bonus.

    Checked. It seems flame blade and phantom blade do get +1 elven bonus. And seeking sword too, since they are all 'sword' type.
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    edited December 2012
    lunar said:

    @leddyhs I think item type is important here. Proficient type 'large sword' is meaningless and just enables the game to ignore proficiency for most magicaly created weapons. And most magicaly created items are not of 'sword' type, but 'hand to hand' or 'mace' type. Only flame blade is 'small sword' and phantom blade and seeking swords are 'big sword' types, so they should get elven bonus.

    Checked. It seems flame blade and phantom blade do get +1 elven bonus. And seeking sword too, since they are all 'sword' type.

    Excellent! This is great news for my elven fighter/mage! :-)

    EDIT: which of the above are arcane spells BTW?
  • lunarlunar Member Posts: 3,460
    Flame blade is lvl 2 cleric/druid spell. Only phantom blade is an arcane spell at lvl 5. I am not sure if it is available in BG:EE as a scroll, even then, multi class characters can not cast it unless you remove the xp cap. (requires lvl 9 mage)

    You can create +3 long swords with Enchanted Weapon spell, which is lvl 4. It is better than phantom blade as it lasts for 24 hours. Phantom blade is only better against undead since it does +10 damage. Once again, though, I am not sure if Enchanted Weapon spell scroll is available in BG:EE, haven't progressed far, I am still struglling in Cloakwood. (and those smelly druids electrocuted Rasaad to death. Grr.)
  • DarkovanDarkovan Member Posts: 90
    edited December 2012
    lunar said:

    leddyhs said:

    @lunar
    Wow great work, thanks! A quick question: Enchanted Weapon spell? Lv4 Wiz / Ench. Any weirdness going on with them? It also seems like the Seeking Sword is based on Longsword profiency, which is pretty unfortunate for a Cleric.

    I wonder how this all can be abused in the BG1 engine..


    Yeah Seeking Sword is gimped for clerics, it asks for longsword proficiency. It has +4 to hit and is a powerful +4 weapon, but clerics do get -3 to hit with it since they lack proficiency.

    I created the most interesting character with it.

    Started a human Priest of Helm, leveled a bit. Attacks with Seeking Sword has only +1 to hit due to prof. penalty, such a waste. Dual-classed into thief. Wow, surprise! You can put proficiency in long/shortswords now! It feels weird though, to stop being a priest of guardians and vigilance and become a thief. Quite a change. Maybe to better learn the tricks of the vile rogues? Or one too many blows to the head? It makes sense if the alignment is CN..Heck, everything makes sense to them.

    An interesting note, during the transision period, when his cleric levels are inactive, this character is pretty gimped. He can not use cleric weapons mace/flail/hammers since his active class is thief. He can not use bladed weapons like daggers and swords since he has cleric levels, however inactive. He can only equip a club or staff. And a sling. Worse than a mage! Very weak.

    But once his cleric levels are back, he is awesome. He can now equip heavy cleric weapons, but bladed weapons are forever banned to him. It is inconsequental. Remember he did have the longsword and shortsword proficiency at thief level up 1. So he can use Seeking Sword AND Flaming Blade (and also Shilelagh and Spiritual Hammer too, if he has hammer proficiency, which he can have at cleric lvl 1) without penalty. In fact this is the only character who can use Seeking Sword and Flaming Blades with no penalty AND backstab with them to boot! He even gets single weapon proficiency, it works with his magical weapons. He has a bit better AC and increased crit. chance and more style and flair with it. Way cool! He is one bad-a$$ ex-priest. :D

    Certainly the most interesting build I've heard in a while. A mockery of Helm Priesthood? Your call.

    EDIT: And a bug alert. Oh...my..gods! This build is even more powerful thanks to a wonderful bug. Seeking sword never expires! Tried resting, CTRL+T to pass time, wait forever..it stays forever with you. It disables spell casting, which is bad, but our rogue/ex-priest can now have a permanent +4 weapon he is proficient with, and backstab with it at his leisure. Dispel magic or CTRL+R will get rid of it, I think, but you can create another one after resting. Heh. Those wonderful, wonderful bugs. To think, have it active when dual-classing and he has his beloved Seeking sword all the time. Yay!

    I am so going to start a thread about this. :-D

    EDIT2:Seeking sword expires sometimes. Sometimes does not. Weird. Still he can cast it again. ^^ Oh. I got it. Resting or CTRL+T does not affect Seeking Sword's timer. It has its own, weird and wrong timer somehow. (duration is longer than 1 round/level as it says in kit desc.) Buggy anyway.
    My swashbuckler/Cleric has 2pips in longswords from the swashy levels, think it still works the other way around? lol (abviously disabled due to being a cleric now, but i presume that because the proficiency still exsists the game would use it while wielding a usually un-equipable longssword).
  • lunarlunar Member Posts: 3,460
    edited December 2012
    ^ umm, why did you give your swashy 2 pips in longswords and then dualled him into a cleric? He can not equip a sword no more, thus it seems a waste. He can not cast 'seeking sword' obviously, and flame blade spell is fixed so it ignores proficiencies now.

    Oh, I guess it was kinda a RP choice. 'I regret my vile past. These hands have so much blood. Wish I could just wash them away. I won't shed blood anymore with those wicked cutting weapons with their ever-hungry blades.....I'll cave in their skulls with a mace so their brains will bleed inside and they will die a bit slower. I guess that's okay. I <3 internal hemorrage. Trala la la ^_^'
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