An Infinity Engine MMORPG

I remember when Baldur's Gate first came out and I heard it had multiplayer, I remember thinking "It'd be awesome if its multiplayer was like Ultima Online!!" But alas, it couldn't have been further from the truth. So now, over a decade later of reflection and seeing the rise and falling of WoW, I remember the dream of a young teen all those years ago and think, "It would still be soooo awesome!"
Just imagine the endless possibilities if we had an Infinity Engine Forgotten Realms World. Now THAT'S worth a monthly $15...no $10....no.... nvm.
Just imagine the endless possibilities if we had an Infinity Engine Forgotten Realms World. Now THAT'S worth a monthly $15...no $10....no.... nvm.
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I dunno... they had better put out at least $15 worth of brand new game content a month then. I'd rather pay for DLCs that way I could choose what to get and what to skip.
Too many people = too many problems. But a Persistant World, ala NWN style? Oh yes, please.
Only MMORPGs what managed to keep the feeling of adventuring, dungeon crawling and all that would've been DDO and GW1, both because of heavy use of instancing. I don't want to see Hundreds of adventurers going non-stop into the same catacombs/tomb/temple. -Unless- we bring realistic consequences into the game, and then it would be just hilarious.
Blegh.
No.
An MMO set in the Forgotten Realms is always welcome though and I'm really looking forward to the imminent release of the Neverwinter MMO (despite the 4th ed rules). If the Baldur's gate area is eventually added to the Neverwinter gameworld so much the better.