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Overhaul of Arcane magic system

ZanathKariashiZanathKariashi Member Posts: 2,869
edited December 2012 in Archive (Feature Requests)
Give specialists all the bonuses and penalties they're supposed to have.

Benefits - (Wild mages gain only the +1 spell per day per spell level)
+1 spell per day per spell level
+15% chance to learn spells of their chosen schools
-1 save penalty on spells cast from their chosen school that allow a save
+1 save bonus vs spells of their chosen school that allow a save

Disadvantages- (Wild mages only suffer the chance of wild surges)
-15% chance to learn spells not from their school.
Barred schools of magic, shown below.


School restrictions -

Mage - None

Bard - None, up to 6th level only

Wild Mage - None

Abjurer - Alteration/transmutation and Illusion

Conjuror - Greater Divination, Invocation/Evocation

Diviner - Conjuration/Summoning

Enchanter - Invocation/Evocation, Necromancy

Illusionist - Necromancy, Invocation/Evocation, Abjuration

Invoker - Enchantment/charm, Conjuration/Summoning

Necromancer - Illusion, Enchantment/Charm

Transmuter - Abjuration, Necromancy

Create a Lesser divination school that encompasses all divination of 4th level or lower, as per PnP.

Allow mages (excluding Bards) to choose 1 new spell to add to their spell book every time they level up, up to their highest cast-able level (if there's room in their spell book). Specialists (excluding Wild Mages, who are a mage kit, not a specialist) get 2, but 1 must be from their chosen school, if possible. (Wild Mages gain Chaos Shield for free at 3rd level, and Greater Chaos shield at level 14)

Enforce the Sorcerer spell level progression (1 level after a mage gains a new spell level)-
10 and under is correct
13 - 6th
15 - 7th
17 - 8th
19 - 9th

Enforce the stat requirements for arcane spell casting -
(int for mage/bard or charisma for sorcerer) (up to)
9 - 4th
10-11 - 5th
12-13 - 6th
14-15 - 7th
16-17 - 8th
18+ - 9th

Enforce spells known per level intelligence limit
(potions and items aren't supposed to increase the cap, only raw ability)
Post edited by ZanathKariashi on

Comments

  • RiolathelRiolathel Member Posts: 330
    Legally i don't think overhaul can make those changes; not to mention it would be very different from original BG and it would require a lot of programming
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    edited December 2012
    They can. They've changed quite a few mechanics already and that's all it is, a mechanics correction to bring things more in line with what they should be.

    And not that much. BG1 enforced the Invoker restrictions, but didn't for other classes. All in all, it's actually a buff for most schools, since they would benefit from their proper -1 save penalty, and aside from school changes, would help mitigate a lack of finding the right spell you need, since they are in fact entitled to a free spell on every level up (two for specialists).

    The decision to be a specialist isn't supposed to be easy. Ask people what they think the best mage is? they say the conjurer. Why? Because they lose almost nothing in the exchange. It's not supposed to be that way. People are supposed to ask themselves, is getting a bonus to my daily spells, an extra known spell per level, and better save bonus/penalties worth giving up several schools for.
  • RomulanPaladinRomulanPaladin Member Posts: 188

    Restore proper spell progression for mages- (Sorcerer spell progression is correct)
    lvl 9 and below are correct
    lvl 11 - 6th
    lvl 13 - 7th
    lvl 15 - 8th
    lvl 17 - 9th

    And where, praytell, did you spook that spell progression up from? That's a 3rd + Ed arcane spell progression.

    In 2nd Ed, the spell progression is just as it appears in BG. New spell level on odd levels up to 9th level (1st, 3rd, 5th, 7th, 9th). New spell levels on even levels thereafter, starting with 12th (12th, 14th, 16th, 18th).

    The progression you're suggesting is too contemporary for our 14 year old game. The current progression was technically correct during the time it was produced.
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    edited December 2012
    Hmmm...so it is...I mis-read the chart...still....the rest is a pretty valid concern.

    Though actually, shouldn't Sorcerers continue to be delayed by 1, since it's stated as one of their disadvantages that they gain new spell levels 1 level after a mage does?

    13 = 6th
    15 = 7th
    17 = 8th
    19 = 9th?
    Post edited by ZanathKariashi on
  • RomulanPaladinRomulanPaladin Member Posts: 188
    Yeah, when I first played 14 years ago, I was pretty put off by how schools worked. I'll look into making a mod of some kind.
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