Skip to content

Good male Skald portrait suitable for BGEE?

Hi - I'm thinking of running a Chaotic Good half-elf Skald through BGEE/BG2EE (in parallel to my female neutral evil elf fighter/mage run), but need a decent portrait to use. Good anyone direct to one that is large enough to use in BGEE? He will probably be using crossbows, axes, and maybe later halberds and katanas (for the Zerth blade in BG2).

Comments

  • AristilliusAristillius Member Posts: 873
    Hahaha, we think eerily much alike in character creations. I am doing a elf fighter/mage now and doing skald next too. Sorry about post without photos (always been content with the ones in-game).
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    edited December 2012

    Hahaha, we think eerily much alike in character creations. I am doing a elf fighter/mage now and doing skald next too. Sorry about post without photos (always been content with the ones in-game).

    The main thing I like about bards is the fast levelling, so any spells which scale well (dispel magic, chromatic orb, magic missile, spook) will be great with a bard

    BTW Have just realised, though, tthat you have to be NG, LN, TN, CN or NE to be a bard, so no fairly dragon :-(

    If I want to use Azuredge in BG2 I'd have to be NG, which has the pseudo dragon familiar, which is "meh", so might forgo Azuredge and go CN (for the scouting abilities of the cat) or NE (for Glitterdust/Glass Dust) for the Dust Mephit...


  • AristilliusAristillius Member Posts: 873
    Hmm.. I wouldnt pick alignment just for the sake of the familiar (but I am unable to play abything but good-aligned, so I am limited anyway). And I get overprotective of the little guy and keep them in my pack most of the time. Perhaps I should use them more actively.

    The skald seems like an awesome kit, makes melee more viable. Although the blade of course is great, I found it difficult to distribute Hear'Dalis' spins in an efficiently (always saved them for later), will be nice to have a permanent bonus.

    I think what makes Skald (and fighter/mage) fun to play is the diverse ways you can handle battle situations. Weapons/spells AND just hanging back and inspire your comrades with mighty BATTLE TUNES.

    The skald is a death-metal class. Just realized.
  • Oxford_GuyOxford_Guy Member Posts: 3,729

    Hmm.. I wouldnt pick alignment just for the sake of the familiar (but I am unable to play abything but good-aligned, so I am limited anyway). And I get overprotective of the little guy and keep them in my pack most of the time. Perhaps I should use them more actively.

    The skald seems like an awesome kit, makes melee more viable. Although the blade of course is great, I found it difficult to distribute Hear'Dalis' spins in an efficiently (always saved them for later), will be nice to have a permanent bonus.

    I think what makes Skald (and fighter/mage) fun to play is the diverse ways you can handle battle situations. Weapons/spells AND just hanging back and inspire your comrades with mighty BATTLE TUNES.

    The skald is a death-metal class. Just realized.

    Okay, I'm going to go for Neutral Good, so I can use Azuredge in BG2 and to use different NPCs from my evil elf fighter/mage party, the familiar will mainly be for the extra HP
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    Stats rolled (best of 10) are:

    Str 13 (so can use heavy crossbows and halberds, plus 120lbs carry weight, will mostly be ranged, not melee anyway) - NPC can use the strength tome
    Dex 18 (max) - will increase to 19 with the Dex tome
    Con 16 (max HP) - an NPC can use the Con tome
    Int 17 (good enough for scroll writing and number of spells/level, will increase to 18 with a tome)
    Wis 10 (to avoid lore malus) - NPC cleric can use all the Wis tomes
    Cha 15 (minimum, will raise to 16 with the tome, so will give 18 with algernons cloaks or 22 with the friends spell)

    Looks good enough, without being excessive powergaming to me)
Sign In or Register to comment.