Club +1 are always pre-identified when picked up
This might be the same bug as the "new BG:EE weapons are always pre-unidentified", but I don't recall Clubs +1 being left out of BG:EE.
Current behaviour:
I've found several Club +1 througout the game, and they always were pre-identified.
Expected behaviour:
Clubs +1 should be unidentified when first picked up.
Current behaviour:
I've found several Club +1 througout the game, and they always were pre-identified.
Expected behaviour:
Clubs +1 should be unidentified when first picked up.
Post edited by Jalily on
1
Comments
Expected behavior: leave it unidentified or change it's icon.
merge with this: http://forum.baldursgate.com/discussion/12307/club-1-are-always-pre-identified-when-picked-up
Will this cover all new weapons, or just the Clubs +1?
Besides, coming identified was because a zero lore value, not because of the magical flag.
I found more.
Due to the icon (the same as for non-magic clubs) I've missed all of them in my first game.
The one in Entar Estate Garden has also a wrong name:
http://img802.imageshack.us/img802/9844/baldr001.jpg
Expected Behavior: Magic clubs have to be identified, and the one in BG should be named Night Club (XD) (and not Club+1)
This is known and and some will be fixed next patch.
The others should be fixed in a later patch (if not the next patch).