Magical plate mail - what's the point?
Riolathel
Member Posts: 330
When you can slap on a ring/cloak/necklace of protection and get the same AC bonus as well as saving throw bonuses. With a magical armor equipped you cannot equip any of those items, but with ankheg or full plate mail you receive the same bonuses+ the saving throws(and even greater if you get the +2 cloak/ring) as plate mail +3 or full plate mail +1.
It's a little frustrating for me cus i get excited when i see magical plate mail but then i remember i have rings and necklaces already doing that job better and there is never a situation where i have my ring/necklace/cloak slot all filled with other types of magical items not related to protection.
I understand the magical ones have less weight (so does ankheg). But chances are you'll have 1-2 characters with 18/xx strength. So weight really isn't much of an issue.
It's a little frustrating for me cus i get excited when i see magical plate mail but then i remember i have rings and necklaces already doing that job better and there is never a situation where i have my ring/necklace/cloak slot all filled with other types of magical items not related to protection.
I understand the magical ones have less weight (so does ankheg). But chances are you'll have 1-2 characters with 18/xx strength. So weight really isn't much of an issue.
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I was going to mention weight as an issue - although the ankheg is light. Having the ankheg armor as non-magical makes it by far the best armor in the game, and so easily available. Am not too happy with that change tbh...
The other reason for wearing a magical armor is to free up one slot for a ring/necklace/cloak. This might be relevant towards the end game when you have gathered enough such powerful items, although I hate no to enjoy my +1 bonus to all saving throws.
What BG1 and BG2 (and also BGEE) should have done was allow you to wear magical armor and those rings/cloaks/necklaces at the same time but only apply the largest bonus.
My mages also have one of these items equipped
It might be better for your AC to use magical splint/scale mail depending on how your saving throws are but that's why i'm mainly talking about plate mails here. With the leather armors you are most likely going to pick the +3 shadow armor or magical studded. I still give my mages the rings over archmages because the bracers +dex are good enough ac and i'd rather have better saves and elemental protection (neera basically takes no electrical damage)
Tbh i've put off playing BG2 until the EE comes out.. I've made a character in it but i never finished the game .
If, however, you have the Claw and the Baldy Cloak and the Ring of Wizardry and the Greenstone Amulet equipped, suddenly having +3 Plate becomes very handy.
However, to the broader question: Magical plate is in the game because it's Dungeons & Dragons, and Dungeons & Dragons has magical plate.
If you don't follow that, then don't worry. It's not going to hurt you. You can safely ignore it or sell it at your leisure, and wear your rings and other fancy baubles with the mundane plate.
There's also the possibility of non-magical armor being destroyed (it might have just been a mod for BG, I don't recall). But magical armor should be far more resistant to being trashed, just as it is in PNP AD&D.
You can compare those two armors in your characters Record screen.
There are some bonus stats, like protection against damage (slashing, piercing etc.), and full plate is the best in those stats.
So the best combo is Full Plate and Ring +2.
Not to mention, that Full Plate is best looking heavy armor
Ankheg Plate is good only for characters with low strength, like Viconia, who can't wear full plates or normal plates.
But generally, yes, magical armour is pretty useless. It's only ever useful on characters who have good replacements for the protection rings/cloaks/amulets or if your other characters are using the better ones(ring +2 or cloak +2) such that you would get better AC through a magical option.
Also, for barbarians/bards, Drizzt's armour is by far the best choice in the game but that seems more like an exception to the rule than anything else. Bards can also cast ghost/spirit armour while maintaining their spellcasting ability so using Drizzt's chain seems redundant for them.
..and hide armor is the only (!) leather armor, which gives you penalties to your thieving skills, so it's not really a good choice for a thief
Else there is no point of magical armor in BGEE, cause you usually miss at least the saving throw bonus from ring/amulet/cloak, which is more important than to just have the same AC with a magical armor. Given that there is a ring + cloak of prot+2 ...
It matters really only in BG2 with a lot of items, that can be worn despite having an enchanted armor + the abundant items that give you saving throw bonus anyway (despite the high level bonus...)
/done with shameless plugging
Saving throws are nice but you start to get resistances to elements and other things with magical plate from a dragon (fire resist) or what have you combined with other accessories it can end up being a better combo. Same thing for BGEE, if you are playing a cleric/mage multi maybe you want to take the rings for more spells for both classes and maybe an alternate cloak and amulet as well relying on your spell defenses and positioning to protect you from any saving throws you might fail.
In any case their are reasons to take magical armor in a lot of situations.