Dual Class fighter bugged?
rlterry
Member Posts: 35
So if you roll a fighter human (I did with a zerker) and dual class at level 2 you can spend more * points that you should be able too as a cleric or thief or whatever, which is only 1 point.
So basically a fighter level 2 with **(2) in daggers and a thief at level 3 (maybe level 4? I can't remember what level they get weapon skill points) can then continue to put points in daggers as if he were a fighter still...
Is this not supposed to happen? The game is almost acting like its a multi class fighter/thief and not dual class.
So basically a fighter level 2 with **(2) in daggers and a thief at level 3 (maybe level 4? I can't remember what level they get weapon skill points) can then continue to put points in daggers as if he were a fighter still...
Is this not supposed to happen? The game is almost acting like its a multi class fighter/thief and not dual class.
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I don't understand how it isn't a priority since this makes level 2 fighter dual class far more over powered than anything else.
Even if they fix it I don't think it'll break your character, but I can't really give you a guarantee.
Fighter 2 // X isn't actually too bad, it's just flat out superior to a single class character. Dual classing pretty much does that all the time anyway though.
If these current devs consider this a bug and fix it, a lot of people are gonna be pissed.
How do you know that it was intended behaviour?
Specialisation was available for classes other than pure fighters in the second edition PnP game and grand mastery did also exist. These were rules introduced (for good or ill) in later second edition rulebooks - Player's Option: Combat and Tactics and Player's Option: Skills and Powers.
I agree with your general point though. In PnP the allocation of proficiency points described by the OP wouldn't be permitted.
I'll check for the book though, kinda interested in it :P
I still deny the existence of such a rule, that you can happily advance in your old class - adding prof points beyond the limit in your laid-down fighter class is surely not legitimate.
And if the developers DO decide to fix it eventually, if you aren't happy, just shadowkeep your proficiency points. It's your game, play it how you want.