Bard Overhaul
ZanathKariashi
Member Posts: 2,869
Same as current except where noted.
Two Weapon style (Corrected, for PnP)- Only warriors and rogues can put points into two weapon style.
Step 1: Non-proficiency penalty remains the same
Step 2: * penalty becomes -2 MH, -4 off-hand (as PnP, for basic proficiency in DWing)
Step 3: ** penalty becomes 0 MH, -2 OH (As per PnP, Rogues and warriors can both place up to 2 points)
Step 4: *** Becomes 0/0. Rangers start with *** for free.
All Bards -
Can place up to two points in (corrected) Two Weapon style.
Bard -
Bard Song correction.
Effect is +1 damage, +1 saves, +2 Morale at all levels. Range 10 ft/level, duration 1 round/level. Requires 3 rounds of singing to take effect.
Epic Bard Song - +2 hit/damage, +2 saves, immunity to fear and morale break, Range 10 ft/level, duration 1 round/level. Requires only 1 round to take effect.
Jester -
Confusion effect lasts 2 rounds at lvl 15, and 3 rounds at lvl 21+.
Slow Effect lasts 2 rounds at lvl 21+
Epic Jester song.
All song effects saves are made with a -2 penalty. Grants constant immunity to charm, confusion, and feeblemind.
Blade -
Begins the game with * in two weapon fighting.
Bard song is disabled.
Gains Whirlwind attack instead of Epic Bard song.
Skald -
Skald Song. Range 10 ft/level, duration 1 round/level. Requires 3 rounds of singing to take effect.
Epic Skald Song - Same as current Epic Bard Song, except, range 10 ft/level, duration 1 round/level, only requires 1 round to activate.
Two Weapon style (Corrected, for PnP)- Only warriors and rogues can put points into two weapon style.
Step 1: Non-proficiency penalty remains the same
Step 2: * penalty becomes -2 MH, -4 off-hand (as PnP, for basic proficiency in DWing)
Step 3: ** penalty becomes 0 MH, -2 OH (As per PnP, Rogues and warriors can both place up to 2 points)
Step 4: *** Becomes 0/0. Rangers start with *** for free.
All Bards -
Can place up to two points in (corrected) Two Weapon style.
Bard -
Bard Song correction.
Effect is +1 damage, +1 saves, +2 Morale at all levels. Range 10 ft/level, duration 1 round/level. Requires 3 rounds of singing to take effect.
Epic Bard Song - +2 hit/damage, +2 saves, immunity to fear and morale break, Range 10 ft/level, duration 1 round/level. Requires only 1 round to take effect.
Jester -
Confusion effect lasts 2 rounds at lvl 15, and 3 rounds at lvl 21+.
Slow Effect lasts 2 rounds at lvl 21+
Epic Jester song.
All song effects saves are made with a -2 penalty. Grants constant immunity to charm, confusion, and feeblemind.
Blade -
Begins the game with * in two weapon fighting.
Bard song is disabled.
Gains Whirlwind attack instead of Epic Bard song.
Skald -
Skald Song. Range 10 ft/level, duration 1 round/level. Requires 3 rounds of singing to take effect.
Epic Skald Song - Same as current Epic Bard Song, except, range 10 ft/level, duration 1 round/level, only requires 1 round to activate.
Post edited by ZanathKariashi on
2
Comments
But more seriously, you're basically taking away one of the few perks of Rangers by making half the classes get free points in two weapon fighting.
Two weapon style only has 2 levels of specialization in PnP, not 3 as in BG. Only warriors and rogues can even put points in two weapon style in PnP (hence the free * for proficiency). * in PnP is the same as ** in BG. ** in PnP is the same as *** in BG (and also allows using same size weapons with no penalty).
According to the changes I'm championing (over in my dual-wielding fix request), Rangers, swashbucklers and Blades would all gain 3 two at creation for free. Other warriors and rogues would start proficient and could put additional points if they desired.
Rangers are never supposed to suffer a penalty when using two weapons unless the off-hand weapon is medium. You could perhaps give swashbucklers and Blades **, and give Rangers ***....that way they maintain a slight edge, without nerfing the other rogue's melee ability.
Yes, there are several instances where BG follows PnP, but in truth you should consider the game "house-ruled".
That's not to say that I don't enjoy mods that bring BG closer to PnP rules, but applying this bonus would power-up a lot of classes without any real need to do so while taking away from Rangers one of the few perks they have over other classes.
And I'm not asking for them to get stuff they don't have even in PnP...they're SUPPOSED to have this.
It's not an MMO chief...it's not supposed to be "balanced" or "fair" I simply want the classes to have everything they're supposed to.
@ Toanwrath Blades have been able to specialize since BG2 came out (most likely a bug, since it's inconsistent). Sometimes when importing a bard from BG1 and changing them into a blade, it allows you to specialize in any bladed weapon (excluding Daggers and short swords) during creation. It's strange since it's random if it lets you not.
So, it's not unprecedented, the original design team was just lazy about implementing the rules. (and if the dexterity modifying dual-wielding was properly applied, they wouldn't even NEED to put points in two weapon style. The big perk of two weapon style in PnP is the ability to wield 2 medium weapons without penalty (and it reduced the dual-wield penalty for low dex characters)
I wouldn't play blade for the same reasons that you've suggested they are more played, they don't feel bardy!
Here's part one of the proof. Cut from the 2nd ed player's handbook, pg 127 http://i1066.photobucket.com/albums/u412/ZanathKariashi/DW1.jpg?t=1355519197
Here's the other parts, that go in detail about weapon styles cut from Complete warrior, pgs 84 and 96.
http://i1066.photobucket.com/albums/u412/ZanathKariashi/DW2.jpg?t=1355519839
http://i1066.photobucket.com/albums/u412/ZanathKariashi/DW3.jpg?t=1355519828
From the Holy Grail
Don't misunderstand me, I know full well how powerful Bards can be...I'm more pissed about them getting LESS abilities then they're SUPPOSED to have according to the core books, while everyone else is getting all sorts of broken crap out of supplemental splat books.
PnP Bard Song -
http://i1066.photobucket.com/albums/u412/ZanathKariashi/bard.jpg?t=1355388250
They're also supposed to get a counter song that blocks things like charm, confusion, command while played.
Then I read your explanation and went straight to "Oh yeah... he's completely spot-on".
I think the weapon stuff would be pretty easy to mod though. I understand advocating for more PnP based core changes, but getting a mod made is way faster. The bard songs and abilities are a bit more work, but I'm fairly sure no less possible.
I also completely support your "not an MMO" position, every time I see a "balance" or "Nerf" request I want to claw my eyes out.
Step 1: Non-proficiency remains the same (Only Warriors and Rogues can place points in Two Weapon)
Step 2: * becomes -2 MH, -4 off-hand (as is PnP for basic proficiency in DWing, currently a mix of * and ** in BG)
Step 3: ** becomes 0 MH, -2 OH (As per PnP for **. Rogues and warriors can both place up to 2 points)
Step 4: *** Becomes 0/0. Rangers start with it for free, and no one else can place 3 points (giving them their free penalty-less dual-wielding, as is proper PnP)
Swashbuckler Tweaks (as per PnP)
(loses all current abilities)
When wielding a bladed weapon, their thac0 becomes equal of a fighter of their level.
Gains * free in two weapon fighting (replaces the extra point they're supposed to get since their favored weapon types aren't in BG).
Gains a 1/2 attack at lvl 7 and lvl 13.
Only gains 20 thief skill per level
Cannot backstab.
I don't really even care about something being OP or not, I could careless, but if the system says it's based on 2nd edition, then I feel it should follow it as closely as possible. There's so many of those kits that in no way resemble ANY published version of the kit (see my swashbuckler tweak above, which is MUCH more in line with the Complete Thieves version then that mess that's currently in the game).
Just because a class can be powerful if min/maxed with the monty haul gear BG and BG2 throws at you, it's no excuse to remove abilities (especially for the poor vanilla Bard).
Rogue re-balancing, the mod corrects some of this stuff, but it doesn't base problem with proficiencies, mentioned in the post above. It helps, but ultimately doesn't change things that much.
Of course, I'd be happy just to have mods that correct the functionality, but at current there's very few that even attempt it.
Edit: And I generally agree, especially where core classes are concerned. Kits I care less about "accuracy" than I do about "theme".
I can understand that you may want things differently and sure it would be great if there were mods in which would fulfil your wishes, they are however not fixes or corrections of the game, because it was never meant to have that functionality in the first place. It is an addition, one that brings it more inline with PnP, thus taking it further away from the games actual system.
The snips you posted above were from a "revised" Core Rules 2.0 version of the 2nd edition PHB (almost no one I knew when I was gaming 2nd edition even owned this book...), and from a PDF of the Complete FIghter's Handbook (which, again, was an optional supplement and hardly "canon" rules).
A true "vanilla" Bard, according to actual 2nd edition mechanics, does not have this ability.
Read one way, this may be taken to mean that ALL Warriors (Fighters, Rangers and Paladins) and Rogues (Thieves and Bards) should get one slot of two-weapon style for free. But that's silly. Really silly. And the text doesn't actually mean that at all: in fact, what it actually means is pretty much the way that BG is set up anyway: that warriors and rogues are able to equip a second weapon in the shield slot. They get penalties when they do this, of course -- unless they rank up in two-weapon style.
As you yourself said earlier in this discussion, the weapon style proficiencies implemented in BG2 and BGEE are only approximations of the tabletop system -- in the latter, as you explained, there are only two "ranks" of each style, not four as in BG. It's also worth noting that, in 2nd edition, there's really only one rank of specialization, *and* a character is supposed to be limited to being specialized in just one weapon. BG changes this to suit a "video game" mechanic, and the system works well. Similarly, the weapon styles as given work well, and the Bard class (whatever you may think it is lacking) also works well.
In short, I really don't see any kind of justification for giving Bards this ability. It doesn't fit them, either the way they played in BG or the way they played in 2nd edition.
Rangers are actually currently getting gip'd. They're not supposed to have a dual-wield penalty at all (currently have 0/-4 and require spending another point for 0/-2 which is still wrong), and while they do gain basic proficiency for free, as do all warriors/rogues, they don't get specialization in it for free...and don't really need it, except to unlock same-size dual-wielding.
Bards are currently sub-par in combat compared to what they should be, since dual-wielding was the only real buff to direct melee they got above magic users and priests. They still have crappy rogue thac0, 1 base attack, and unlike a thief, can't gamble on a single attack for massive damage.
While I don't especially like it, since it's not supposed to work that way, I can live with not getting automatic proficincy, but I can't tolerate being limited to merely being proficient, as well as the changes that were made to Two-weapon style, for no real reason.