Durlag's Goblet / Kiel's Helmet interact [bug/exploit]
Headbomb
Member Posts: 213
Current behaviour:
If you equip Kiel's Helmet (immune to panic), then drink from Durlag's Goblet (Full Heal + Panic Curse for 12 hours), you get fully heal, don't panic, but get a cursed icon. Which makes Durlag's Goblet a very valuable item (I can currently fully heal 4 party members at will, my PC, Coran, Minsc, and Yeslick), if you have Kiel's Helmet.
Is this the intended behaviour? Because if you're immune to panic, then it pretty much seems like you're immune to this specific curse... I suppose you could remove the helmet, and run into some enemies, then panic, but this is not the current behaviour...
Expected behaviour:
Not really sure, but there's a couple of options that come to mind (although I'm sure there are more)
1a) If Kiel's Helmet is only meant to protect you from the curse while you wear it, then you should panic as soon as you remove Kiel's Helmet / encounter a hostile.
1b) If Kiel's Helmet is meant to protect you from the curse (permanently), then no curse icon should appear.
Regardless of 1a) or 1b), while it's not game breaking to see a full heal for one character without panicking, being able to do so at will seems a tad bit ridiculously overpowered. It seems more reasonable to make it so
2a) Durlag's Goblet can be used once a day only?
2b) Durlag's Goblet has number of charges?
2c) Durlag's Goblet is a one-use item?
Personally, 1a and 2a seem like the best options.
Edit: It does seem like Durlag's Goblet has a certain ammount of charges, because I used this trick several times to heal, and it disappeared. If so, the number of charges should be indicated. If not, well there's another issue with that item them.
If you equip Kiel's Helmet (immune to panic), then drink from Durlag's Goblet (Full Heal + Panic Curse for 12 hours), you get fully heal, don't panic, but get a cursed icon. Which makes Durlag's Goblet a very valuable item (I can currently fully heal 4 party members at will, my PC, Coran, Minsc, and Yeslick), if you have Kiel's Helmet.
Is this the intended behaviour? Because if you're immune to panic, then it pretty much seems like you're immune to this specific curse... I suppose you could remove the helmet, and run into some enemies, then panic, but this is not the current behaviour...
Expected behaviour:
Not really sure, but there's a couple of options that come to mind (although I'm sure there are more)
1a) If Kiel's Helmet is only meant to protect you from the curse while you wear it, then you should panic as soon as you remove Kiel's Helmet / encounter a hostile.
1b) If Kiel's Helmet is meant to protect you from the curse (permanently), then no curse icon should appear.
Regardless of 1a) or 1b), while it's not game breaking to see a full heal for one character without panicking, being able to do so at will seems a tad bit ridiculously overpowered. It seems more reasonable to make it so
2a) Durlag's Goblet can be used once a day only?
2b) Durlag's Goblet has number of charges?
2c) Durlag's Goblet is a one-use item?
Personally, 1a and 2a seem like the best options.
Edit: It does seem like Durlag's Goblet has a certain ammount of charges, because I used this trick several times to heal, and it disappeared. If so, the number of charges should be indicated. If not, well there's another issue with that item them.
Post edited by Jalily on
0
Comments
Now he can last long in fights (unlike before), and Kagain with Kie'ls helmet will last FOREVER!!! (not that he needed it, but ~200 effective HP is pretty AWESOME.)
Also, if you put the item in a quickslot, you see the number of charges.
Then if Kiev's Helmet protects you from the Panic Curse, the curse icon shouldn't be there then no? Otherwise you're just running around with a cursed icon that means nothing for 12 hours.
I could probably fix this, but i don't think it worths the effort.
Looking at some historical stuff on Ironworks from back in 2004 it looks like the Goblet's curse may have been hardcoded to ignore Fear resistance (such as Kiel's Helm, Berserker etc). It seems like 'back in the day' the panic effect was unavoidable. Even Remove Curse was reported to have had no effect.
http://www.ironworksforum.com/forum/showthread.php?t=3656
The current EE combination of this Goblet and Kiel's Helmet (or whatever Fear resistance you have) is game breaking, imo. Once acquired, you have 50gp Complete Heals available in a convenient and in-combat transferable 20-stack, recharged per merchant visit without a real downside.
This cheap cost does rely on merchant recharging, but that is surely considered a game feature rather than an exploit by now. If this item pair is transferable into SoD then I really do think it warrants a second look.