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Ring of evermemory (ring of wizardry) on specialist mage

AlkaluropsAlkalurops Member Posts: 269
edited December 2012 in BG:EE Bugs (v1.2)
Current behaviour:
Without the ring of evermemory, Edwin can normally cast 6 level one spells.
With the ring this changes to 12. However, after resting (or maybe after loading a game - not sure), the 12th spell-slot disappears. The 12th spell itself is still memorized and castable, but the border of the 12th slot has disappeared.
Reresting with the same spells memorized will still memorize the same 12 spells.
However, once you remove a spell, you get down to 11 spells and you can't memorize a 12th spell since the UI doesn't allow this.

Image: http://postimage.org/image/swf0gjbi7/

Expected behaviour:
The UI shows 12 memorizable spell slots.

Workaround:
Unequip & equip the ring of wizardry
Post edited by Alkalurops on

Comments

  • Avenger_teambgAvenger_teambg Member, Developer Posts: 5,862
    So, this is an UI problem with the last spell slot?
  • Avenger_teambgAvenger_teambg Member, Developer Posts: 5,862
    Ok, there is surely something fishy, but when i removed and reequipped the ring, it somehow solved itself. Now Edwin always got the 12 spells.
  • AlkaluropsAlkalurops Member Posts: 269
    edited December 2012
    @Avenger_teambg Indeed, removing and re-equiping the ring will 'solve' the problem. However, it reappears when you do a save/load.

    Here's an image of the bug: http://postimage.org/image/swf0gjbi7/
    You can still cast the spell in the last slot, and it will still be memorized after resting, but if you remove a spell, you will not be able to memorize 12 spells anymore.
  • Avenger_teambgAvenger_teambg Member, Developer Posts: 5,862
    Yeah, this isnt an ui problem, but the specialist bonus vs. evermemory.
    I wonder if this is a new bug, or existed in ToB.
  • ankhegankheg Member Posts: 546

    Yeah, this isnt an ui problem, but the specialist bonus vs. evermemory.
    I wonder if this is a new bug, or existed in ToB.

    Since they changed the rules of ring of wizardry (and acuity) in BG2 who knows?
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