How effective backstabber is a mage/thief?
szb
Member Posts: 220
Asking because I'm starting a gnome illusionist/thief, and can't decide how much strenght should I give him.
If backstabbing is effective I'll give him 18 strenght for the extra damage/thac0, else I'll increase charisma to 18 instead for the extra quest rewards and shop prices + rp experience (high charisma works well with the illusionist/thief image I have in my head).
Backstabbing:
Pro:
-> invisibility spells allow easy and repeated backstabbing
Con:
-> low thac0 in melee means he'll probably miss often, even when striking from shadows.
-> low hp and no armor means getting in melee might not be a good idea
-> there are probably better uses for lvl 2 spells then invisibilty?
Right now I'm leaning towards charisma, what do you think?
If backstabbing is effective I'll give him 18 strenght for the extra damage/thac0, else I'll increase charisma to 18 instead for the extra quest rewards and shop prices + rp experience (high charisma works well with the illusionist/thief image I have in my head).
Backstabbing:
Pro:
-> invisibility spells allow easy and repeated backstabbing
Con:
-> low thac0 in melee means he'll probably miss often, even when striking from shadows.
-> low hp and no armor means getting in melee might not be a good idea
-> there are probably better uses for lvl 2 spells then invisibilty?
Right now I'm leaning towards charisma, what do you think?
0
Comments
Wanting to stab things, I'd go either assassin or fighter/thief.
Gnome illusionist/thief is optimal(extra spells, and all the invisibility spells are illusion so no risk of not being able to learn anything vital for the build).
So, to answer your question, rather give him CHA than STR. He should have enough of the latter to be able to carry his equipment and inventory, but that's about enough.
Also worth bearing in mind that you'll be wearing a Robe, so there's absolutely nothing stopping you from maxing out Move Silently and Hide in the Shadows and spending your level 2 spell slots on Knock instead.
You get +6 dmg from ogre's 18/00 STR (which btw isn't multiplied by backstab). And the rest of the damage comes from that mundane morning star, 2-8. So that's ~14 dmg tops.
And 8*3+6 = 30 dmg at best with a x3 backstab.
You can also kill Drizzt easily that way :P
Edit : Also, @ZanathKariashi : thief/mages can't drink strength potions. Only Warrior classes can sadly.
@Oxford_Guy : I'm not sure, but I believe weapons granted by polymorphs work rather uniquely. Never tried the Ogre Form, but I do know that from Shapechange, Mindflayer and Adamantite golem can backstab (the latter being the most damaging weapon in the game if I might add)
Cause it's NOT a morningstar. It 's a special weapon that can strike very hard, usable by thiefs, so it can backstab, as nearly all of special weapons from spells (flame blade, black blade of disaster...). In bg2, just try the iron golem form
Dunno the exact damage, but righteous might or ki strike with ogre form does indeed strike in the range of 40 damage, depending on your strenght score.
When you polymorph into the ogre, it says 8-14 dmg on char screen. 2d4 + 6 (STR bonus) as it should be.
That is in BG1EE at least.
Don't know how iron golem is relevant to this, different creature, different fist weapon, different STR. And BG2. I know high level transforms are more powerful.
And you wield all shape change weapons as if you are proficient with them, no bonuses. Meaning that when you get a nice enchanted weapon, and have the means to get your STR above 18/00 it doesn't even make any sense to use that form anymore.
I also tested this in BGEE, it doesn't work.
Quite sure it worked in the past. (or mod, bug, false memory...)
BTW one of the reasons I like elves for thieves (at least for pure class thieves) is the extra +1 THAC0 they get with *all* swords and bows (well, not crossbows), every little helps, as do the gauntlets of weapon expertise.
That's probably something they changed in BG2...they did try their best to nerf the hell out of all the BS tricks in BG1.