[No Issue] Crushing damage with every weapon?
Durlachion
Member Posts: 82
I run a small test concerning weapon damage types and it seems, every weapon/spell does additional crushing damage. Is this correct?
Or, to be more specific: The trigger "HitBy(Player1,Crushing)" returns true everytime. I have never played D&D, but why should a simple dart "crush" somebody?
Maybe a skilled modder can check my test script? It is my first attempt and hence it might be unnecessary complicated... or even wrong, be nice to me . You have to start a new game, go to Winthrops Inn and attack Firebead to your heart's content. The damage types he receives will appear in the lower text box...
Why does this bother me at all: HitBy() is not only used by me, many other scripts use this as well... if this behaviour is wrong, those scripts might not work as intended.
Or, to be more specific: The trigger "HitBy(Player1,Crushing)" returns true everytime. I have never played D&D, but why should a simple dart "crush" somebody?
Maybe a skilled modder can check my test script? It is my first attempt and hence it might be unnecessary complicated... or even wrong, be nice to me . You have to start a new game, go to Winthrops Inn and attack Firebead to your heart's content. The damage types he receives will appear in the lower text box...
Why does this bother me at all: HitBy() is not only used by me, many other scripts use this as well... if this behaviour is wrong, those scripts might not work as intended.
Post edited by Avenger_teambg on
0
Comments
David: So, it is just the HitBy trigger that behaves this way? Armor with special protection/vulnerability from some damage type will still work as it should?
Thanks again!
@Avenger_teambg said, it is just the HitBy which is errorneous. Therefore the belt should - if I understood this correctly - still not apply for slashing, piercing and all kinds of magic...