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ThereareothersIcanshowyouplease!!!

WTF??

I'm sorry, but that is just terrible how that is just squeezed in there. Anyone who hadn't played this game before probably would have no clue what he is saying.

Comments

  • GoodSteveGoodSteve Member Posts: 607
    Agreed, quite lame.
  • LemernisLemernis Member, Moderator Posts: 4,318
    Maybe it's just me, but the biggest problem I see (well, hear) is that the word "others" is truncated to the point that it is barely intelligible.
  • SharGuidesMyHandSharGuidesMyHand Member Posts: 2,586
    Lemernis said:

    Maybe it's just me, but the biggest problem I see (well, hear) is that the word "others" is truncated to the point that it is barely intelligible.

    I think the whole thing, other than the final world "please," is sped up to the extent that it is unintelligible.
  • Grimo88Grimo88 Member Posts: 191
    Absolutely terrible. Please just restore original cinematics... and is it just me, or are you pissed off you keep encountering endless bugs and patches to fix them in an 'Enhanced' edition that purportedly fixed 400 of them?

    Last night my game crashed after solo-defeating Sarevok. Then, after I beat him again, the cinematic didn't trigger and it kept kicking me out of the game until I quickly ran out of the Temple of Bhaal.
  • lunarlunar Member Posts: 3,460
    I am not a difficult customer to satisfy. I loved the new video as it was, it was new, impressive and cool-looking:certainly an improvement upon the old cinematic, which was a classic but let's face it, quite dated. But the newly re-added line sounds absurd. It feels like a sloppy fan-made edit, and does not sound professional at all. :(
  • CalmarCalmar Member Posts: 688
    Come on! That dude is about so get wasted by a man who threw him through a closed door moments earlier. He's scared to death and so happens to talk a bit faster. That's how last attempt to negotiate would sound, not like some clear oration.
  • LemernisLemernis Member, Moderator Posts: 4,318
    edited December 2012
    Calmar said:

    Come on! That dude is about so get wasted by a man who threw him through a closed door moments earlier. He's scared to death and so happens to talk a bit faster. That's how last attempt to negotiate would sound, not like some clear oration.

    I think it's acceptable that he says it faster than in the original. But when I play the movie I actually hear something almost like a buzz within the chopped word "others" that's a mechanical artifact, and that is immersion breaking.

    The fact that he utters the line really fast, in and of itself, isn't what makes it fail, I suppose. It's that it kind of transparently appears to be shoehorned into the overall pacing of the scene.
  • RiolathelRiolathel Member Posts: 330
    The line is completely out of place. The real issue though, is the expression on his face..

    Kills any mood the intro was trying to set.. when he dies it looks SOOOOOO bad. It's not the lines. It is the animation. Especially the blood effect
  • LemernisLemernis Member, Moderator Posts: 4,318
    Riolathel said:

    The line is completely out of place. The real issue though, is the expression on his face..

    Kills any mood the intro was trying to set.. when he dies it looks SOOOOOO bad. It's not the lines. It is the animation. Especially the blood effect

    Yeah, I kind of have to agree that something isn't quite hitting the mark there. I understand that the movement of the victim's head in relation to a static background is partly stylistic in the graphic novel vein. But it looks unnatural such that that aspect (i.e., the unnatural looking movement) actually calls attention to itself.

    I mean, I'm okay with the graphic novel style overall. I like parts of it. It just needs more work. Hopefully they will eventually get enough staff to knock everything out of the park.
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