Clerics/druids and healing
Tiggrr
Member Posts: 25
One thing that's always a little sad in computer RPGs is that the constant demand for healing spells means that clerics (and to a lesser extent, druids), in their capacity as spellcasters, become little more than healing machines. Even if you rather fancy one of the other spells, if there's a simple hit-point reviving spell it's likely to be chosen. It doesn't help that some of the more esoteric uses for other spells are difficult to code for. More flexibility could be enabled with a healing-spell-conversion thing like in 3E, making the converted spells a bit weaker. If the game is using specialty priest kits, the convertible spells could vary according to the deity.
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Clerics spontaneous casting of healing spells (in version 3.5, Druids also get spontaneous casting, but of animal summoning spells)