Boots of Cheetah add erroneous haste effect (bonus to apr)
Currently:
when equiping a warrior class with 5/2 apr or 3/2 apr and equipping the boots of cheetah, the apr will get updated to 3 and 2.
The apr effect doesn't occur on some non warrior classes with only 1 apr (I did only test it with cleric and druid).
What it should do:
The boots should just double or increase movement speed and nothing else.
when equiping a warrior class with 5/2 apr or 3/2 apr and equipping the boots of cheetah, the apr will get updated to 3 and 2.
The apr effect doesn't occur on some non warrior classes with only 1 apr (I did only test it with cleric and druid).
What it should do:
The boots should just double or increase movement speed and nothing else.
Post edited by Jalily on
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I would expect the haste buff to fall off instantly upon receiving a free action buff, but this issue has been known for a while.
Directly quoted from the description:
"Special: the wearer is immune to everything, magical and otherwise, that affects mobility in any way. This includes Haste and Slow spells."
Spider's Bane, I'm not sure of. Arbane's Short short in the 2nd game also gives a form of free-action (only blocks harmful movement effects, not beneficial ones), but doesn't block haste (and the sword can cast haste 1/day, so I'd assume that's why)
And I think Arbane was only ever supposed to protect you from Hold Person, nothing else.
Expected behavior: Boots of speed only improve movement speed.
Any character that has "half attacks per round" that equips the boots of speed will be granted 1/2 attack per round. (IE.: 3/2 attacks per round will become 2 attacks per round, 5/2 attacks per round will become 3 attacks per round and so on)
Expected behaviour :
Equipping boots of speed doesn't alter the number of attacks per round
Is this behaviour in BG:EE intended to mimick the old BG classic haste behaviour?
And if so, why is it so inconsistent as of now?
On the upside I've submitted a patch for this already.