Sorceror Dilemma, need Help
kingthrall
Member Posts: 76
Ok I want to make a sorcerer and Ive heard that all the ability statistics do not matter where you put.
However, I remember Baldurs gate II relies heavily on Charisma as a basic statistic. So can someone explain to me whether I should Pump 18 on Charisma or not in preparation for badlurs gate II?
However, I remember Baldurs gate II relies heavily on Charisma as a basic statistic. So can someone explain to me whether I should Pump 18 on Charisma or not in preparation for badlurs gate II?
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Comments
Charisma effects are:
-lower prices at shops
-better quest rewards in some cases
-makes npcs who hate eachother less likely to start a fight
But these can be also achieved by putting a high charisma npc into the leader position. So unless you have a roleplaying reason, there is not much point in having 18 charisma.
If you are planning on using the Wish spell then you'll want to put 15 in wisdom and use all three bg 1 wis tomes on yourself to get to 18.
Also max your dex and get 16 constitution (15 if using the tome) and plan to have one extra point somewhere to sacrafice in BG 2 Spellhold.
Strength is also nice for carrying weight, but not essential.
Otherwise, 15-18 WIS is good if you intend to take Wish in BG2. 15 WIS if you're going to hog all the WIS tomes for yourself, otherwise 18. 16 CON for +2 HP per level. 18 DEX for -4 AC. That's about it.
17 or 18 (if you are not an elf, obviously) CON is helpful so you have breathing room, in case your familiar dies. You will lose constitution but if you drop back to 16, you won't lose HP bonus. If you drop from 16 to 15, you will lose 1 HP/level.
INT is useless for a sorcerer. If you drop it too low you will suffer lore penalty, you won't be able to identify magicacl items just by looking at it. (right-clicking) Same for WIS.
18 CHA is very helpful in quest rewards, in most instances you get a few gold as reward, if your CHA is 18 you get a magical item.
Be sure to take identify as a spell sometime if you don't have a bard. With the Ring of Wizardry, you'll be able to cast it 12 times a day, as needed. An extraordinary convenience, IMHO.
Or you can cheese it with cloudkill and lock them up.
With my 6 charisma dwarven fighter/cleric, Xzar/Montaron and Jahiera/Khaild was at eachothers throats pretty much after we left the Friendly Arm Inn, but with my 18 charisma bard we went trough Nashkell and the bandit camp with no problem.
But of course I don't know how random is the trigger of the fight is, so it might have been just coincidence.