9 kits limitation per classes ... seriously ?
neoesprit
Member Posts: 196
Ok so doesn't Tobex could allow more than 9 kits per classes at one point ? I remember having a lot of kits back then with BGT ...
Apparently Beamdog didn't take in consideration this limitation wich is very annoying considering the trillion of possibilities for Kits...
Well I hope some mods or an update will fix this...
Apparently Beamdog didn't take in consideration this limitation wich is very annoying considering the trillion of possibilities for Kits...
Well I hope some mods or an update will fix this...
4
Comments
I remember being able to scroll among more than 9 kits per classes back then but maybe I'm wrong and my memory's screwed =/
And with shadowkeeper you can always set the NPC level to 0 leave his hp to 1 and keep his current xp so that when you load your game you can level it up from scratch (and he obtains all the abilities) Only trick is to find the code corresponding to the kit you want him to use... Using weidu to change the NPC kits also works once you understand how that works...
Anyway you can have like 15 clerics kits installed if you want but only nine will appear on the character selection... AND that's a shame =/
I don't understand the point of making an EE, if it's to leave the community with the same restrictions as before =(
BG2 codes are kinda... messy. Too much restriction but Overhaul has got to work with what they've got.
Maybe someone should ask Trent on Twitter =p
I really thought too that they implemented that feature of ToBEx… Seemed simple enough to do.
I hope it gets heard!
In any case, there are ways around it.