Kits and Multiclassing
Pantalion
Member Posts: 2,137
Anyone else enjoy playing kitted multiclass characters? What multiclass? And which kit?
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I have started, but have put on hold for now, a chaotic good Gnome Illusionist/Thief. Simon Barterhand (but later to be known as Simon Maven, as his customary among gnomes that, following adulthood, shall be named after their achievements).
He's essentially a good natured prankster, but oblivious to the consequences of his actions. Very intelligent but lacks sound judgement and wisdom, fleet-footed but otherwise unhealthy.
Note I'm experimenting with him. Not really interested in looking at the illusionist/Thief MC as a valid or invalid setup. More as something that can give me some fun. His party will reflect his judgment; a chaotic mixture of evil and good characters that will be constantly replaced, since this is the roleplay aspect I'll be concentrating more about.
So, won't have really nothing much to say about how good this build is. It's just that I don't care
I've also done things like make Imoen's thief side a swashbuckler... or make Imoen a multi-classed thief/mage instead of dual-classed
Kitted MC can only be achieved with the help of tools like shadowkeeper. There's one notable exception though; Illusionists can multiclass.
There is a multikit mod for Baldur's Gate Trilogy, and using that I was able to solo the saga as a Kensai/Assassin. Yes, it was just as fun as you probably imagine. Was a bit slow to get started, and level-drain was a serious problem for a while, but once I got access to Use Any Item, all challenge instantly vanished. The character was a master ninja, and I loved the hit-and-fade tactics, with some trapping mixed-in once I got enough skill points under my belt. But once I could wear plate armor and all the best accessories, every fight just boiled down to, "Slaughter everything, loot bodies, open door, repeat". Any hint of unique playstyle evaporated, as did my desire to play the character.
I am starting a Ranger/Priest of Lathander solo run right now, and I expect it to be lots of fun. I have done the Ranger->Cleric dual class before, but I dualed at level 12, which meant I basically played a pure-class ranger with sub-optimal weapon choices for all of BG1, which wasn't all that enjoyable. Plus, the character relied pretty heavily on melee combat in the end game, and without Warrior HLA's, some of the ToB battles just seemed to take forever. I think a more balanced approach will be more entertaining over the course of the game.
I also once started a run as a Kensai/Assassin/Enchanter, themed as a vampire. I quickly discovered that triple-class characters advance too slowly in BG1 for me to enjoy them. Oh, and I don't think I would have gotten up to 100% Move Silently/Hide in Shadows until epic levels. ;-)
I haven't used shadowkeeper with BG:EE so take that for what it is worth.
Her proficiencies would need removing, and her thief abilities would need to be set to 0 points (I think, if not, then 40), and you'd need to remove all her Set Snares and set her max HP to 1 (you'll end up with an extra 1 HP, but you can remove that by running SK again). THAC0 and Saves will take care of themselves.
Back before EE, one of my favourite characters was a Stalker/Cleric; it was actually a bit more challenging than a straight Ranger/Cleric with no Full Plate, but definitely entertaining though, although I don't think I ever actually used the backstab.
Currently I'm starting up a Fighter/Wild Mage/Thief, combining my love of doing pretty much everything ever with being a Wild Mage and doing even more; insanely irresponsibly. I'm thinking of it being a hardcore run, so it'll be interesting to see what terrible, terrible things happen to me.
I have a clean installation.
p.s.:
Hidden class by Trent Oster
Colour me fascinated, is there a particular trick to access it?
http://www.shsforums.net/index.php?autocom=downloads&showfile=682#