How relevant will mods be post release?
Ward
Member Posts: 1,305
I'm wondering if development and support of current mods will end if BGEE is mod-friendly and overall, just, better.
I bet there'll be some decline in the modding community, atleast for existing content. Either a lot of it will be incorporated into BGEE, or be converted to work in BGEE, some of it will be abandoned completely.
But how different is this release going to be? Will past mods be useful or require re-coding from scratch?
I bet there'll be some decline in the modding community, atleast for existing content. Either a lot of it will be incorporated into BGEE, or be converted to work in BGEE, some of it will be abandoned completely.
But how different is this release going to be? Will past mods be useful or require re-coding from scratch?
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Even more important, BGEE will also not make the BG1&2 mods obsolete. None of the NPC/original quests mods are being incorporated into BGEE. The BG1NPC pack is an incredible mod (that I hope will be compatible with BGEE because its fantastic). And its an unknown how many of the mods that screw around with the rules (like those that approximate the rules to PnP) will be integrated into BGEE (I want my multi-class Fighters to get Grand Mastery!).
Now the current mods being compatible with BGEE is a concern. The Overhaul guys don't want to break them, but we need to see how this works out after BGEE is released. Some of the older mods are no longer supported so there's no one to update them if they don't work with BGEE out of the box.
Other mods, mostly fixpacks and tweaks, will either become mostly obsolete or will also have to make some adjustments. Those too will probably require a seperate version, the likelyhood of that depending on the author.
Whether those mods will be abandoned is something else; Most fixpacks I know haven't seen a worthwhile update in a fair bit, having them 'abandoned' wouldn't make a difference.
Personally, I think the mod community will get a boost. Some ex-modders might come back to the new game and fix their old mod, getting into new things while they're at it, and new people might be inspired to start a mod of their own (I for one have been gathering my old design documents again).
In short; I wouldn't worry about it too much.
So, long and short, I suspect we will see more NPCs and Quest mods being developed for BG:EE. And I suspect most of the older ones will be able to participate, too.