Advanced Option: Checkbox to Remove Auto-Teleportation from Encounter Dialogue
Bhryaen
Member Posts: 2,874
[O] Prevent Auto-teleportation during dialogue
This only really applies to two moments in the game, I believe- Brage and the Candlekeep book- but I find them very jarring and heavy-handed transitions and have always hated them. I mean, I get used to the travel risks and pace, so I think I can handle finding the Temple of Helm in Nashkell and my lifelong home fairly handily on my own. And what if I want to take my time getting there because some other roleplaying issue is more on my mind that would've otherwise diverted me elsewhere? The Candlekeep teleport is the most annoying because you have no time to rest first or go buy provisions or get them from a stash point first. Instead you're just there, and now have to leave again. Maybe there's some scripting issue I'm unaware of that requires those encounters to force-teleport the party, but I'd rather it just set a variable that causes a new chapter upon arriving at Candlekeep or causes the Brage teleport and transition to occur only upon actually clicking the Nashkell Temple entrance after gathering the party and venturing forth.
This is one in a series of game features I'd like added in a separate settings section called Advanced Options that would be available in a new "Advanced Options" Tab on the regular Settings Screen. It would be entirely optional to even peruse it, clearly designated as "Advanced" (even throwing in "Intended for more experienced players only" if that's deemed necessary). It would mean an in-game tweaking mechanism that would no longer require a mod.
This only really applies to two moments in the game, I believe- Brage and the Candlekeep book- but I find them very jarring and heavy-handed transitions and have always hated them. I mean, I get used to the travel risks and pace, so I think I can handle finding the Temple of Helm in Nashkell and my lifelong home fairly handily on my own. And what if I want to take my time getting there because some other roleplaying issue is more on my mind that would've otherwise diverted me elsewhere? The Candlekeep teleport is the most annoying because you have no time to rest first or go buy provisions or get them from a stash point first. Instead you're just there, and now have to leave again. Maybe there's some scripting issue I'm unaware of that requires those encounters to force-teleport the party, but I'd rather it just set a variable that causes a new chapter upon arriving at Candlekeep or causes the Brage teleport and transition to occur only upon actually clicking the Nashkell Temple entrance after gathering the party and venturing forth.
This is one in a series of game features I'd like added in a separate settings section called Advanced Options that would be available in a new "Advanced Options" Tab on the regular Settings Screen. It would be entirely optional to even peruse it, clearly designated as "Advanced" (even throwing in "Intended for more experienced players only" if that's deemed necessary). It would mean an in-game tweaking mechanism that would no longer require a mod.
Post edited by Bhryaen on
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So that would take him becoming something that I don't remember seeing in all of Baldur's Gate - a 'charmed' npc that follow you through screen transitions. Further, I'd also add that if you don't go to Nashkel right away (under a certain, rather strict, timer) he goes hostile.
And really the Candlekeep auto-teleport is the worst one.