Scar blinking in and out of existence
SPOILER FOR CHAPTER 5...
When I cleared out the Iron Throne building and was told to report back to Scar, he appeared to be blinking in and out of existence. I cannot speak to him "... has nothing to say to you," and neither can I speak to anyone inside the Flaming Fist building. Has anyone else noticed this?
Obviously I cannot continue to chapter 6 without this being resolved.
Even when loading an earlier save (from before I left the Iron Throne building), the same thing happens. I presently have no mind to try and get through the entire Iron Throne building again from an even earlier save to see if Scar blinks afterwards...
When I cleared out the Iron Throne building and was told to report back to Scar, he appeared to be blinking in and out of existence. I cannot speak to him "... has nothing to say to you," and neither can I speak to anyone inside the Flaming Fist building. Has anyone else noticed this?
Obviously I cannot continue to chapter 6 without this being resolved.
Even when loading an earlier save (from before I left the Iron Throne building), the same thing happens. I presently have no mind to try and get through the entire Iron Throne building again from an even earlier save to see if Scar blinks afterwards...
Post edited by Jalily on
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CLUAConsole:SetGlobal("SHITNUTS","GLOBAL",0)
(looks like someone was having a bad day...)
CLUAConsole:SetGlobal("ScarKilled","GLOBAL",1)
Will let you talk to Eltan. I'll keep looking at the Scar scripts - a saved game would be helpful.
We'll get that bug submitted for a fix.
In the short term, if you have a Blinky Scar, you can do the following:
CLUAConsole:SetGlobal("SHITNUTS","GLOBAL",0) - this should stop his blinking
CLUAConsole:SetGlobal("ScarMission","GLOBAL",1) - this will start the Scar quests over. You can try different values (2, 3, 4, etc) to try to find your place in the story.
http://forum.baldursgate.com/discussion/8317/how-to-customize-your-game/p1