I'm aiming for a final party of Dorn, Kagain, Shar-Teel (dualed to Thief), Xzar (dualed to Cleric), and Edwin. I thinks it will be funny if nothing else.
That is one moody party lol. If you had Tiax join that crew, they would probably kill him.
That's not my party, my current one is CHARNAME (neutral evil elf fighter/mage), Dorn, Monty, Viconia, Imoen, Edwin...
BTW does anyone know if there are any decent Bard Guides out there? I've seen a few Blade ones, but I'm more interesting in playing a Skald or a Jester
Also, am wondering about the best weapon proficiencies for a Skald or Jester, I'm thinking that as they can't put more than one pip into two-weapon fighting, unlike a blade, and as bucklers are not that great, then two-handed weapons could be good in the hands of a non-Blade bard, and are easily swapped with a bow/crossbow, also you get most of the benefits of two-handed style with the first pip.
In BGEE halberds could be good, because of the Chesley Crusher (which is meant to only have 1APR max, though this is currently bugged, but presumably will be fixed, for a bard it doesn't really matter either way), and crossbows, as you can't be an elf, so get no bonus for using bows, and there are two very good magic crossbows in BGEE (and the excellent Firetooth in BG2)
So, I'm thinking for BGEE with a Skald going:
Level 1: Crossbows * Halberds *
Level 4: Two-Handed Weapon style *
Level 8: Quarter Staves * (it's good to have a blunt weapon, as some enemies have resistance to piercing damage that halberds do, also there are some good staves late game).
I suspect I will mostly be using the crossbow, though, firing off a shot, then resuming singing!
2H sword is better i think for 1st proficiency if you want to play 2H, there is a +3 weapon in Durlag's Tower. Also there is a +3 staff (can't remember where i got it but it was in TOTSC area, probably being sold at a tavern).
Why not try single weapon style for 1 AC bonus? I think that with Short Sword of Backstabbing it might do nicely for a melee switch.
2H sword is better i think for 1st proficiency if you want to play 2H, there is a +3 weapon in Durlag's Tower. Also there is a +3 staff (can't remember where i got it but it was in TOTSC area, probably being sold at a tavern).
Why not try single weapon style for 1 AC bonus? I think that with Short Sword of Backstabbing it might do nicely for a melee switch.
The thing is I usually have someone else in my party using 2H swords e.g. Dorn, Ajantis, Minsc etc... If I was going single weapon style, I'd probably pick Scimitars, as you can get +1 ones quite early, and a +2 one by mid-game and not too many NPCs take this proficiency
dorn comes with a nice 2H blade of his own and there is also another +2 sword in cloakwood which gives free action to the bearer so its ok to have a 2nd char equip 2H swords.
As for scimitars try to avoid them because i don't think you can go higher than +2 till SoA or maybe even ToB (unless there is a decent wakizashi/ninjato somewhere i didn't find in BG1 )
Stick with quarterstaff. They have a base speed of 3 (non-enchanted) vs the 7 speed the crusher has (normally 9). You've got a lot more leeway to squeeze in a quick staff jab (especially with the +3 one from Ulgoth's beard, which has an effective speed of 0) without your song dropping off. And once the crusher gets fixed, you could do more damage hasting yourself and using a quarterstaff for 2 quick jabs per round.
And as we've discussed in that other thing. Blunt kicks the crap out of piercing as a damage type. Since your using a Bard, any extra umph you can get to your to-hit chance is much appreciated.
dorn comes with a nice 2H blade of his own and there is also another +2 sword in cloakwood which gives free action to the bearer so its ok to have a 2nd char equip 2H swords.
As for scimitars try to avoid them because i don't think you can go higher than +2 till SoA or maybe even ToB (unless there is a decent wakizashi/ninjato somewhere i didn't find in BG1 )
Well there's Drizzt's Scimitars, but I think it's cheesy going for those...
I think the only (non-cursed) +3 melee weapons in BG1, however are quarter staff, short sword and a two-handed sword, both very late in the game, so it's not that big a deal.
Stick with quarterstaff. They have a base speed of 3 (non-enchanted) vs the 7 speed the crusher has (normally 9). You've got a lot more leeway to squeeze in a quick staff jab (especially with the +3 one from Ulgoth's beard, which has an effective speed of 0) without your song dropping off. And once the crusher gets fixed, you could do more damage hasting yourself and using a quarterstaff for 2 quick jabs per round.
And as we've discussed in that other thing. Blunt kicks the crap out of piercing as a damage type. Since your using a Bard, any extra umph you can get to your to-hit chance is much appreciated.
It's tempting, especially as you can get a +1 staff very early and now in BGEE a +2 staff in the Cloakwood section...
This immensely powerful relic is just as strongly enchanted as it is cursed. Its blade shimmers in a slick, intoxicating tinge of green, likely literally as well as metaphorically. The sword's grip and hilt are lined by curved thorns which make it hard to see how this weapon could be effectively wielded in battle. Judging by the dried crusts around them, many have still tried, and you cannot deny feeling a tempting curiosity on your part. Said to be originally the weapon of a medusa queen of a long forgotten age bestowed to whom by the gods of old themselves, the exact origins of this blade have been lost to time. Whatever its provenance, it has since traveled through many hands (albeit the majority not of the living persuasion). The common thread running through all these encounters was that their eventual end was rarely of a voluntary nature and nothing good ever came from them.
STATISTICS:
Cursed: – Constitution: -1 (permanent) – Maximum Hit Points: -10% – Intolerance to common healing potions – Chance of poisoning the user through contact – User may become prone to blood rage – May cause passing wild magic spikes in magic users
Passive abilities: – Dexterity: +2 – +1 attack per round – Improved Backstab damage – Temporary regeneration on critical health
Active abilities: – Instantly annihilates weak undead – May petrify target on successful hit – May inflict knockback – May badly poison on successful hit – Poison may paralyze humanoid targets – Poison may overwhelm simpleminded creatures and temporarily make them pliable to suggestion
Stick with quarterstaff. They have a base speed of 3 (non-enchanted) vs the 7 speed the crusher has (normally 9). You've got a lot more leeway to squeeze in a quick staff jab (especially with the +3 one from Ulgoth's beard, which has an effective speed of 0) without your song dropping off. And once the crusher gets fixed, you could do more damage hasting yourself and using a quarterstaff for 2 quick jabs per round.
And as we've discussed in that other thing. Blunt kicks the crap out of piercing as a damage type. Since your using a Bard, any extra umph you can get to your to-hit chance is much appreciated.
It's tempting, especially as you can get a +1 staff very early and now in BGEE a +2 staff in the Cloakwood section...
Stick with quarterstaff. They have a base speed of 3 (non-enchanted) vs the 7 speed the crusher has (normally 9). You've got a lot more leeway to squeeze in a quick staff jab (especially with the +3 one from Ulgoth's beard, which has an effective speed of 0) without your song dropping off. And once the crusher gets fixed, you could do more damage hasting yourself and using a quarterstaff for 2 quick jabs per round.
And as we've discussed in that other thing. Blunt kicks the crap out of piercing as a damage type. Since your using a Bard, any extra umph you can get to your to-hit chance is much appreciated.
Also, taking a pip in two-handed fighting style gives another -2 to speed (as well as +1 damage and increased critical chance...)
Stick with quarterstaff. They have a base speed of 3 (non-enchanted) vs the 7 speed the crusher has (normally 9). You've got a lot more leeway to squeeze in a quick staff jab (especially with the +3 one from Ulgoth's beard, which has an effective speed of 0) without your song dropping off. And once the crusher gets fixed, you could do more damage hasting yourself and using a quarterstaff for 2 quick jabs per round.
And as we've discussed in that other thing. Blunt kicks the crap out of piercing as a damage type. Since your using a Bard, any extra umph you can get to your to-hit chance is much appreciated.
It's tempting, especially as you can get a +1 staff very early and now in BGEE a +2 staff in the Cloakwood section...
And don't forget the mighty Ossifier!!!!!
Do you mean the new +1 mace with 25% chance to stun or something else?
I'm aiming for a final party of Dorn, Kagain, Shar-Teel (dualed to Thief), Xzar (dualed to Cleric), and Edwin. I thinks it will be funny if nothing else.
That is one moody party lol. If you had Tiax join that crew, they would probably kill him.
That's not my party, my current one is CHARNAME (neutral evil elf fighter/mage), Dorn, Monty, Viconia, Imoen, Edwin...
Yeah, it was actually my party, but for some reason you got quoted =/
I'm actually running CHARNAME (Skald), Dorn, Viconia, Shar-Teel (Thief), Xzar (Cleric) and Edwin, because I wanted a cleric for while Xzar was levelling (Dualed at Necromancer 6) and I kinda got stuck with her. I could drop her now and pick up Kagain, but I have no idea how well he auto-levels. Montaron got petrified. Tempted to pick up Tiax, though, as just got to BG.
Stick with quarterstaff. They have a base speed of 3 (non-enchanted) vs the 7 speed the crusher has (normally 9). You've got a lot more leeway to squeeze in a quick staff jab (especially with the +3 one from Ulgoth's beard, which has an effective speed of 0) without your song dropping off. And once the crusher gets fixed, you could do more damage hasting yourself and using a quarterstaff for 2 quick jabs per round.
And as we've discussed in that other thing. Blunt kicks the crap out of piercing as a damage type. Since your using a Bard, any extra umph you can get to your to-hit chance is much appreciated.
It's tempting, especially as you can get a +1 staff very early and now in BGEE a +2 staff in the Cloakwood section...
And don't forget the mighty Ossifier!!!!!
Do you mean the new +1 mace with 25% chance to stun or something else?
I believe the Ossifier is the one that casts Barkskin on anyone it hits. It is cursed. I don't think it is even +1, either!
Comments
That's not my party, my current one is CHARNAME (neutral evil elf fighter/mage), Dorn, Monty, Viconia, Imoen, Edwin...
In BGEE halberds could be good, because of the Chesley Crusher (which is meant to only have 1APR max, though this is currently bugged, but presumably will be fixed, for a bard it doesn't really matter either way), and crossbows, as you can't be an elf, so get no bonus for using bows, and there are two very good magic crossbows in BGEE (and the excellent Firetooth in BG2)
So, I'm thinking for BGEE with a Skald going:
Level 1:
Crossbows *
Halberds *
Level 4:
Two-Handed Weapon style *
Level 8:
Quarter Staves * (it's good to have a blunt weapon, as some enemies have resistance to piercing damage that halberds do, also there are some good staves late game).
I suspect I will mostly be using the crossbow, though, firing off a shot, then resuming singing!
Why not try single weapon style for 1 AC bonus? I think that with Short Sword of Backstabbing it might do nicely for a melee switch.
As for scimitars try to avoid them because i don't think you can go higher than +2 till SoA or maybe even ToB (unless there is a decent wakizashi/ninjato somewhere i didn't find in BG1 )
And as we've discussed in that other thing. Blunt kicks the crap out of piercing as a damage type. Since your using a Bard, any extra umph you can get to your to-hit chance is much appreciated.
I think the only (non-cursed) +3 melee weapons in BG1, however are quarter staff, short sword and a two-handed sword, both very late in the game, so it's not that big a deal.
STATISTICS:
Cursed:
– Constitution: -1 (permanent)
– Maximum Hit Points: -10%
– Intolerance to common healing potions
– Chance of poisoning the user through contact
– User may become prone to blood rage
– May cause passing wild magic spikes in magic users
Passive abilities:
– Dexterity: +2
– +1 attack per round
– Improved Backstab damage
– Temporary regeneration on critical health
Active abilities:
– Instantly annihilates weak undead
– May petrify target on successful hit
– May inflict knockback
– May badly poison on successful hit
– Poison may paralyze humanoid targets
– Poison may overwhelm simpleminded creatures and temporarily make them pliable to suggestion
STATISTICS:
THAC0: +2 bonus
Damage: 1d8 +2 (slashing)
Speed Factor: 3
Proficiency Type: Long Sword
Type: One-handed
Requires:
6 Strength
Weight: 3
Where on earth does this drop?
I'm actually running CHARNAME (Skald), Dorn, Viconia, Shar-Teel (Thief), Xzar (Cleric) and Edwin, because I wanted a cleric for while Xzar was levelling (Dualed at Necromancer 6) and I kinda got stuck with her. I could drop her now and pick up Kagain, but I have no idea how well he auto-levels. Montaron got petrified. Tempted to pick up Tiax, though, as just got to BG.