Not-Quite-Core Difficulty Setting
Pantalion
Member Posts: 2,137
Whenever I level up, I set the game to Normal.
When I scribe a scroll I know I only get one chance at, I set the game to Normal.
And then when I go back to playing, I set the game back to Core.
Losing valuable resources or permanently having an unsustainably low HP character due to unlucky rolling does not fill me with fun, but at the same time, I prefer my enemies to hit just as hard as they're supposed to.
Please consider either:
1) Remove the arbitrary 25% damage reduction from Normal.
2) Add a new setting where this is the case.
or 3) Externalise the different factors of difficulty to a toggle system for Scribe Failure / Roll HP - and a slider that exclusively handles damage multiplication to allow people to fine tune difficulty for themselves.
When I scribe a scroll I know I only get one chance at, I set the game to Normal.
And then when I go back to playing, I set the game back to Core.
Losing valuable resources or permanently having an unsustainably low HP character due to unlucky rolling does not fill me with fun, but at the same time, I prefer my enemies to hit just as hard as they're supposed to.
Please consider either:
1) Remove the arbitrary 25% damage reduction from Normal.
2) Add a new setting where this is the case.
or 3) Externalise the different factors of difficulty to a toggle system for Scribe Failure / Roll HP - and a slider that exclusively handles damage multiplication to allow people to fine tune difficulty for themselves.
3
Comments
Keep in mind you can use the stockpile of "potion of genius" before memorizing spells. Also, there may be a correlation between 'difficulty' and 'the amount of HP your character has' but it's not causation. That said, tying max HP to difficulty could be removed as it becomes irrelevant past a certain level when you start gaining a set HP. Also some players may want the challenge of not max HP per level but play on a different monster damage.
My suggestion:
Max HP check box
Novice: Monsters do 1/2 damage & Scribe 100%
Normal: Monsters do 3/4 damage
Core: Monsters do normal damage
Hard: Monsters do 1.5x damage
Insane: Monsters do 2.0x damage (HP grayed out)
Slider for enemy damage (adjustable anytime)
Slider for enemy AI (adjustable anytime)
Slider for ammo stack (only adjustable at game start)
Slider for potion, scroll and gem stack (only adjustable at game start)
Check box for 100% spell learning (adjustable anytime)
Check box for either NWN style HP or maximum HP on level up (adjustable anytime)
Perhaps something more…
Whether such changes are possible to implement I don’t know, but they would make it possible for everyone to customize the game according to ones desires.
More options are good options.