Spoilers: Werewolf Island Idea
CaptRory
Member Posts: 1,660
So, we all know there are some issues with Werewolf Island. Specifically with that one Super-Regenerating Werewolf jerk and the fact there are only a few weapons that hurt him, and three of them are bastard swords, one of them is a dagger, and one is a longsword you may not have even found yet. That's not exactly representative of every weapon category.
The problem with making a weapon available for every weapon class, is that there'd be too many weapons. It'd take too much challenge away from the fight.
Back in the original game, a character that specialized in, say, long swords also gained specialty in bastard swords and 2h swords. So even if you were outside your character's "Comfort Zone" you still had the chops to use all these different weapons. With the BG2 system everything is segregated.
If you had on the island, the ability to reforge or forge a new weapon of your choice, it'd go a long way to patching over that particular issue. I'd gleefully melt down those two bastard swords vs. shapechangers and make a halberd or 2h sword or battleaxe or something out of it.
The problem with making a weapon available for every weapon class, is that there'd be too many weapons. It'd take too much challenge away from the fight.
Back in the original game, a character that specialized in, say, long swords also gained specialty in bastard swords and 2h swords. So even if you were outside your character's "Comfort Zone" you still had the chops to use all these different weapons. With the BG2 system everything is segregated.
If you had on the island, the ability to reforge or forge a new weapon of your choice, it'd go a long way to patching over that particular issue. I'd gleefully melt down those two bastard swords vs. shapechangers and make a halberd or 2h sword or battleaxe or something out of it.
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