Dual-class query re: proficiency points
DanEl
Member, Mobile Tester Posts: 10
I'm considering creating my first dual class character and was wondering whether if you start as a fighter and dual to say a thief, can up continue to place proficiency points up to grand mastery with points you receive at thief levels?
or does the new classes proficiency rules kick in?
or does the new classes proficiency rules kick in?
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I've got another game running with a 6 Berserker/9 Thief that has Grand Mastery in staves and I've backstabbed for over 100 damage, and I don't have the staff of striking yet. Yaaaaay, I'm ok with it if it gets fixed/changed but I'm going to enjoy it for now.
** Long Swords
** Long Bow
Fighter Level 3:
*** Long Swords
** Long Bow
Fighter Level 6:
**** Long Swords
** Long Bow
Either dual-class at Fighter level 6 (so you can achieve Thief level 9, getting to 4x backstab) or Fighter level 7 (for an extra 1/2 attack per round, you stop at Thief level 8).
Thieves get four profs. Two at level 1, another at level 4, and their last at level 8.
So obviously, when you dual-class your old proficiency points disappear for a while. So regardless of where you dump your first three proficiency points, when you hit Thief level 8 you will have your Fighter profs (**** Long Swords ** Long Bow), at which point you add your final proficiency point to ***** Long Swords and voila you have your Grandmastery.
If you want to game the system even worse, you can hit Thief level 3 and stop levelling up. Just don't press the level up button. When you know you have enough experience for that Thief level 8, hit the level up button to go up five levels, and you can add TWO proficiency points to your old Fighter levels (one from Thief level 4, one from Thief level 8). In my example of course you would go ***** Long Swords *** Long Bow.
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On a personal level, I'm not a huge fan of dual-classing. I think it's very cheap, and kind of hurts the game. But to each their own, so I am here to educate.