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Firewine ruins (may contain spoilers)

Hi, something must be wrong with the spawning in this area. You go into a dead end, kill a few kobolds, turn around, go back to the crossroad only to be attacked by kobolds coming from the dead end. And there's no effing end to the small annoying bastards. There are traps and so on but after a while I just couldn't be arsed and just went on through. This ridiculous amount of spawning *has* to be fixed. Over and out! /J

Comments

  • CheesebellyCheesebelly Member Posts: 1,727
    As lowly as kobolds can be, Firewine Ruins are a high level area. If you're not able to counter them, you're simply not a high enough level

    especially for the end of the entire thing

    I don't see why kobolds wouldn't be many - they *do* breed like vermin >.<
  • Infern0Infern0 Member Posts: 44
    Yeah it's mental in there, especially when the path-finding craps out and your party end up scattered all over the place. I just tanked the traps and got in and out.
  • MrSextonMrSexton Member Posts: 396
    I have no problem getting through. I just find it annoying and utterly unrealistic. Oh, yes, the walls just gave birth to 4 kobolds...
  • PantalionPantalion Member Posts: 2,137
    Kobolds are tiny, wriggly dog things. Tiny and wriggly enough to fit through holes in walls your party halfling could barely fit their arm into, and definitely numerous enough to pop out of those holes in an almost endless number.

    The only solution is to Cloudkill the entire dungeon, all at once.
  • Royce1987Royce1987 Member Posts: 89
    Spoiler*






    Go in through the house in gullykin, kill the ogre Mage, and poof you're done. No reason to go all through the place except to take armor to those of host knights but I can live without 1500 exp to avoid that annoying dungeon.
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