Drizzt Do'Urden
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I do think, though, that rather than making him arbitrarily potent in his .cre file, they should have made him a proper level 16 ranger. Kind of like how Thalantyr should have been a proper level 17 mage with proper level 17 mage spells.
Elminster should be a (rule-breaking) Fighter/Thief/Mage of sufficiently high level to trounce anyone who threatens him, too. Missed opportunities...
Other than that, if that happened, he could have some healing potions i guess, or his panther. His AI is already better, you can't use every trick you could to beat him.
Also, the standard drow of later BG2 you mean ToB? Because Sendai's enclave has epic level fighters in there. Underdark drow of SoA are not harder than Drizzt, they don't have 100+ hp and -10 AC or -10 Thac0. I'm not sure even Sendai's drow have stats like that.
Yeah i know, i think i'm biased against Drizzt. He's lame, although it's more probable that his creator and writer is at least partially responsible.
/rant off
It would be much more interesting, for example, to fight Drizzt legitimately and be able to say, "Yes, I did defeat him fair and square" or "No, he was too powerful for me at my current level."
He also has 30% resistance to phsyical damage..just noticed that...need to remove that as well.
So yes..
Set his base AC to 10 (total of -7), raise his thac0 to 5 (total of 1 (I imported Motolio's cloak and put it on him, negating his dual-wield penalty)), replace GM with ** Scimitar (total of 3.5 attacks), get rid of the creature weapon and equip him with his swords properly, drop his MR to 60% and remove the physical resistance, and he'd be legit. (already altered him in my game. He's still quite challenging but no where near as OP as he was).
I would of rather of had them make him a true level 16 ranger with appropriate proficiencies and use his real weapons. He would be an easier battle, though.