[(BG1) BUG] Incorrect creature alignments
It's just too difficult to determine how much of this will be vBG1, vBG2, BGEE or which of the three, but at present I'm merely going down the .CRE list finding instances...
OBSERVED:
Creatures which either have incorrect or no alignment assignments.
EXPECTED:
Corrected alignment assignments.
NOTES:
This thread derives from this one in which @KeithS asks to put all future alignment bugs in a new thread:
http://forum.baldursgate.com/discussion/267/xvarts-hobgoblins-ogre-mage-have-incorrect-alignments
For simplification purposes I'll add an "*" asterisk next to all entries which have their alignment set to zero (none).
OBSERVED:
Creatures which either have incorrect or no alignment assignments.
EXPECTED:
Corrected alignment assignments.
NOTES:
This thread derives from this one in which @KeithS asks to put all future alignment bugs in a new thread:
http://forum.baldursgate.com/discussion/267/xvarts-hobgoblins-ogre-mage-have-incorrect-alignments
For simplification purposes I'll add an "*" asterisk next to all entries which have their alignment set to zero (none).
Post edited by Bhryaen on
0
Comments
OGRE.CRE * (CE)
OGRE02.CRE * (CE)
OGRE03.CRE * (CE)
OGRE04.CRE * (CE)
OGRE05.CRE * (CE)
OGRECO.CRE * (CE)
OGRED.CRE * (CE)
OGREMBA.CRE * (CE)
BHOBGOB.CRE * (CE) (Hobgob)
MALKAX.CRE * (CE) (Hobgob)
AMNIS3.CRE * (LN) (Amn soldier)
ASHEN.CRE * (LN) (Nobleman)
ATTSLIM.CRE * (N) (Odd elven commoner)
AVARICE.CRE * (N) (Durlag's)
AVARICEM.CRE * (N) (Durlag's)
BARSLIM.CRE * (N) (Green exploding BG City bartender)
BARUK.CRE * (CE) (Hobgob)
BASSIL.CRE * (CE) (Bassilus)
BAT_IN.CRE * (N) (Bat)
BEGBAX_D.CRE * (N) (Beggar)
BELLAM.CRE * (NG) (Bellamy- halfling bard who warns about the paladin Phandalyn in BG City)
Many have been implemented already.
Phew... thanks for telling me now... I'd only gotten to the "B"'s... lol I'll wait to see what's been implemented in the next Build before taking this back up... ;-)