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Sorcerer solo

I've been soloing a sorcerer which I've done in BG2, but now I'm trying it from level 1 on insane.

I've found that I dominate encounters, I've gotten to level 5, and have almost no problems whatsoever as long as I know my spells and which ones I want to use where and why.

Here is my problem on the solo on insane with it. I literally die from walking over a trap in the mines. (16 con, didn't always roll max hp)

Is soloing a mage/sorcerer at low levels generally a bad idea? Or maybe I should set it to normal rules? Or maybe I should stop sucking?

I don't have an exact question here, mostly looking for advice and experiences. Thanks.

Comments

  • KurumiKurumi Member Posts: 520
    let summons walk over the traps
  • AHFAHF Member Posts: 1,376
    The best protection from traps in the mine is mirror image. Summoning a familiar is important to boost your HP as well. If I were soloing with a sorcerer, I would burn one of my 1st level spells on a familiar just so I would have the permanent +12 HP bonus along with the familiar to help me survive early in the game. I am sure others will disagree, but I find that there aren't any essential 1st level spells other than magic missile and sleep which gives me room to select between grease, chromatic orb, spook, etc. for the other slots.

    I don't think soloing a sorcerer is a worse idea than soloing any other class. It is just about management and the metagame.
  • moopymoopy Member Posts: 938
    @Kurumi
    I can never get summoned creatures to trigger traps for some reason

    @AHF
    I was planning on getting the find familiar scroll that drops on the assassin that appears in Nashekl AFTER the mine, but maybe it is worth burning a slot early.

    I didn't know mirror image would help on traps, thanks.
  • AHFAHF Member Posts: 1,376
    moopy said:

    @Kurumi
    I can never get summoned creatures to trigger traps for some reason

    @AHF
    I was planning on getting the find familiar scroll that drops on the assassin that appears in Nashekl AFTER the mine, but maybe it is worth burning a slot early.

    I didn't know mirror image would help on traps, thanks.

    Summoned creatures set off some but not all traps (most frequently the recurring traps that remain after they have been triggered).

    Mirror image gives you a chance to avoid all damage even with lightning bolts, fireballs, traps, etc. It can make you much more resilient and if you are willing to reload then you can pass the traps without real risk.
  • SpaceInvaderSpaceInvader Member Posts: 2,125
    AHF said:

    The best protection from traps in the mine is mirror image.

    This.
  • ElendarElendar Member Posts: 831
    Thats a bit odd... I walked right through the traps with my solo sorc and had no problems at all.
  • HunterOfBountyHunterOfBounty Member Posts: 38
    Do summons set off traps now? I don't remember that happening in earlier BG games. I guess that makes it easier to deal with traps for non-thieves.
  • AHFAHF Member Posts: 1,376

    Do summons set off traps now? I don't remember that happening in earlier BG games. I guess that makes it easier to deal with traps for non-thieves.

    My experience recently was that they set off recurring traps like a lightning bolt trap in Durlag's Tower that remains in place after it has been set off. They set them off like enemies do - very rarely. An area in the mines like where the kobolds with the three traps in front of the door doesn't get set off by enemies or summons. You have to get around that and on insane difficulty mirror image is your best bet.

  • moopymoopy Member Posts: 938
    @Elendar
    I had 26 HP and I walked through 2 traps that were right beside each other and each of them had an arrow that did 14 damage for 28 and killing me. I ended up getting through it with tripping one, resting / drinking health potion, tripping the other one. Next time I'll make sure to have mirror image up I don't know why that didn't occur to me. Thanks for the advice everyone.
  • bbearbbear Member Posts: 1,180
    my experience is that if your character is hasted, sometime he/she dash pass the trap harmlessly
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